gb-ctr
Game Boy: Complete Technical Reference (by Gekkio)
pandocs
The infamous Pan Docs historical document: the single, most comprehensive Game Boy technical reference. (by ISSOtm)
gb-ctr | pandocs | |
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6 | 2 | |
310 | 4 | |
- | - | |
6.8 | 7.7 | |
17 days ago | 2 months ago | |
Typst | Rust | |
Creative Commons Attribution Share Alike 4.0 | Creative Commons Zero v1.0 Universal |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gb-ctr
Posts with mentions or reviews of gb-ctr.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-12.
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Documentation for cycle accurate Game Boy CPU
Gekkio's GB-CTR is a good reference of the SM83 (Gameboy CPU) with access pattern withM cycle accuracy. The GB-research repo by the same author also contains a lot of information.
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Need help with CPU swap of Game Boy Pocket
In case you're interested in the precise pinout, see Appendix D in gb-ctr: https://github.com/Gekkio/gb-ctr
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Game Boy PPU Pixel Pipeine
Does anyone know of good documentation beyond: - Pan Docs - The Cycle-Accurate Game Boy Docs - Complete Technical Reference - Nitty Gritty Gameboy Cycle Timing
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Best documentation for the details?
The thing about the Game Boy (or most consoles, really, but especially the Game Boy since it uses a custom CPU) is that we don't know all the details. People have had to reverse engineer it to figure stuff out. /u/gekkio is one of the people doing that work, and his technical reference and test suite are the (ongoing) results of that.
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Need some guidance about how to start
This is a great resource: the complete technical reference.
pandocs
Posts with mentions or reviews of pandocs.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-02-03.
-
Game Boy PPU Pixel Pipeine
Yeah. I used this: https://github.com/ISSOtm/pandocs/blob/rendering-internals/src/Rendering_Internals.md
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What is the best documented console?
There’s this excellent overhaul of the FIFO info: https://github.com/ISSOtm/pandocs/blob/rendering-internals/src/Rendering_Internals.md hasn’t been merged for a year for some reason
What are some alternatives?
When comparing gb-ctr and pandocs you can also consider the following projects:
MagenBoy - GameBoy and GameBoy Color emulator written in Rust
pandocs - The single, most comprehensive Game Boy technical reference.
gb-test-roms - Collection of Game Boy test roms.
blarggs-test-roms - Blarggs Reproducible Gameboy Test Roms
mooneye-test-suite - Mooneye Test Suite is a suite of Game Boy test ROMs
gb-research - Game Boy hardware research
DMG-CPU-Inside - Reverse-engineered schematics for DMG-CPU-B
metroboy - A repository of gate-level simulators and tools for the original Game Boy.
giibiiadvance - A GB, GBC and GBA emulator with GB Camera support.
SameBoy - Game Boy and Game Boy Color emulator written in C