metroboy VS SameBoy

Compare metroboy vs SameBoy and see what are their differences.

metroboy

A repository of gate-level simulators and tools for the original Game Boy. (by aappleby)

SameBoy

Game Boy and Game Boy Color emulator written in C (by LIJI32)
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metroboy SameBoy
19 4
1,089 1,505
- -
6.7 9.1
3 months ago 11 days ago
C++ C
- GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

metroboy

Posts with mentions or reviews of metroboy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-12.

SameBoy

Posts with mentions or reviews of SameBoy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-12.
  • Experiences with Joey Jr
    1 project | /r/Gameboy | 9 Dec 2023
  • Documentation for cycle accurate Game Boy CPU
    5 projects | /r/EmuDev | 12 Jun 2023
    You could also consult the SameBoy source code which is a very accurate emulator.
  • Gameboy Doctor: debug and fix your gameboy emulator
    8 projects | news.ycombinator.com | 3 Dec 2022
    Hey there! I've been working on a Game Boy emulator since last year and found the GameRoy project, which translated the PPU's logic from SameBoy, the (AFAIK) most accurate GB emulator around. I basically copied the PPU logic into my emulator and replaced the "state" property (an integer) with enums for some extra clarity.

    https://github.com/nicolas-siplis/feboy

    https://github.com/rodrigodd/gameroy

    https://github.com/LIJI32/SameBoy/

  • GameRoy: a cross platform and highly accurate Game Boy emulator
    8 projects | /r/rust | 20 Sep 2022
    So, what I have finally tried was figure out the timing from another emulator, in this case SameBoy, which appears to be the most accurate game boy emulator. In the end, I copy the timing from its ppu state maching, and its interrupt handling code. Took a lot of time figuring out how it was working.

What are some alternatives?

When comparing metroboy and SameBoy you can also consider the following projects:

rohd - The Rapid Open Hardware Development (ROHD) framework is a framework for describing and verifying hardware in the Dart programming language.

glutin - A low-level library for OpenGL context creation, written in pure Rust.

Espeon - Gameboy emulator for the ESP32

IronBoy - A Gameboy emulator written in Rust as both a learning exercise and a love letter to the console that got me into gaming.

mooneye-gb - A Game Boy research project and emulator written in Rust

exotracker-cpp

SkyEmu - Game Boy Advance, Game Boy, Game Boy Color, and DS Emulator

sprite-render-rs - A Rust Crate for Sprite Rendering (WIP)

openmoji - Open source emojis for designers, developers and everyone else!

Dn-FamiTracker - modifications and improvements for 0CC-FamiTracker (based on j0CC-FamiTracker 0.6.3)

pokegb - A gameboy emulator that only plays Pokemon Blue, in ~50 lines of c++.

raw-gl-context - cross-platform OpenGL context creation