|1 day ago||6 days ago|
|Apache License 2.0||GNU General Public License v3.0 or later|
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
First try to replicate mediapipe codepen hand detection.
1 project | reddit.com/r/cpp | 28 Dec 2021
I have used mediapipie library to make this. https://github.com/google/mediapipe
I'm Addicted to Assets
10 projects | reddit.com/r/Unity3D | 13 Dec 2021
What software can convert camera footage to a skeleton animation?
2 projects | reddit.com/r/unrealengine | 5 Dec 2021
You might want to check out https://github.com/open-mmlab/mmhuman3d and https://github.com/google/mediapipe
Why don't most 3d vtubers have mouth tracking like this?
1 project | reddit.com/r/vtubertech | 3 Dec 2021
I believe something like that is possible with just a regular RGB webcam (excluding the tongue tracking) using Face Mesh from mediapipe
Mobile app for machine learning deployment?
1 project | reddit.com/r/learnmachinelearning | 27 Nov 2021
MediaPipe has some nice examples. These often wraps TFlite models on mobile.
Show HN: YoHa – A practical hand tracking engine
4 projects | news.ycombinator.com | 11 Oct 2021
This architecture was also used in the link referenced when bringing up alternative implementations:
Help finding an appropriate model for human pose estimation
9 projects | reddit.com/r/computervision | 29 Sep 2021
mediapipe: runs in realtime > 20fps confirmed, training code is NOT provided
updated my addon. now has finger tracking.
1 project | reddit.com/r/blender | 4 Sep 2021
No, this uses mediapipe, which is supposed to work with just video.
Best Web-Based Face Tracking Library?
2 projects | reddit.com/r/Web_Development | 17 Aug 2021
New Pi owner - installing and opening packages
1 project | reddit.com/r/RASPBERRY_PI_PROJECTS | 21 Jul 2021
After checking out the samples on mediapipe.dev, take a look at:
bevy_backroll v0.3.0 is now available.
2 projects | reddit.com/r/rust | 18 Jan 2022
"Bevy" is a Rust based Game engine: https://bevyengine.org/
AR in rust ?
4 projects | reddit.com/r/rust_gamedev | 18 Jan 2022
Is there an example of how to render a 2d camera to a portion of the screen?
1 project | reddit.com/r/bevy | 18 Jan 2022
There’s a Viewport PR here https://github.com/bevyengine/bevy/pull/3626
Can someone explain the 'technological limitations' of browser based games ?
3 projects | reddit.com/r/gamedev | 17 Jan 2022
Legion Scheduling and Querying in Hands-On Rust
1 project | reddit.com/r/rust_gamedev | 14 Jan 2022
Thought 1: If you're looking to make a production game now or you have a relatively biggerish code base (more than 100k lines you've written), I don't think that I'd switch. Bevy's API churn is high (every release sees major changes), though I really do appreciate the activity. Every iteration generally feels better than the previous one, but there are a bunch of minor changes that end up slowing you down. And if you have a bigger code base, that will feel painful with each new release, especially if you're relying on some of the bevy ecosystem (which will maybe always be split between old and new versions).
Exploring System76's New Rust Based Desktop Environment
7 projects | reddit.com/r/pop_os | 12 Jan 2022
Then you may be interested in https://bevyengine.org and /r/rust_gamedev
The burden of an Open Source maintainer
4 projects | news.ycombinator.com | 10 Jan 2022
I'm doing this role over at Bevy. Docs, project management, and mentorship (plus my technical contributions). It's incredibly valuable for the project, and has allowed us to scale up to hundreds of active contributors in less than two years. We do our best to welcome and encourage other folks in the same sort of role; there's always more PR reviews, issue management and community building to be done.
Incidentally, this work has led to an official role with the project, tons of professional experience and contacts, and some well-paid consulting gigs. I have a very strange and spotty resume due to health issues, so it's been frankly life-changing.
Is there a way to use piston with wasm?
10 projects | reddit.com/r/rust_gamedev | 9 Jan 2022
There was a rust game jam in September 2021 and some games are playable in the browser. In that game jam the most used game engine was the bevy game engine. But most of the games made in bevy were not made playable in the browser, the ones that were playable in the browser used a third-party bevy plugin called bevy_webgl2. However now bevy has been updated to version 0.6 that has new built in WASM support, so there seems to be no need for bevy_webgl2. Targeting WASM with bevy might mean that not all features of the engine are available, so you need to limit the game’s features used to the ones that are compatible with WASM.
/r/rust "thread reception trends" make little to no sense
1 project | reddit.com/r/rustjerk | 9 Jan 2022
The other issue is bevy was announced first and all the people willing to work on engines flocked to it immediately. This means that people feel like it's more likely to survive long-term since it has more devs. It's debatable though because if you look at https://github.com/bevyengine/bevy/graphs/contributors , it's still mostly cart doing everything. But saying "170 contributors, 623 pull requests" sure makes bevy look successful and therefore safe.
24 projects | reddit.com/r/rust | 8 Jan 2022
If you're still stuck, please post a question on GitHub Discussions and the community can help you out (and then others can discover it more easily) :)
What are some alternatives?
Amethyst - Data-oriented and data-driven game engine written in Rust
openpose - OpenPose: Real-time multi-person keypoint detection library for body, face, hands, and foot estimation
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
Godot - Godot Engine – Multi-platform 2D and 3D game engine
piston - A modular game engine written in Rust
ggez - Rust library to create a Good Game Easily
specs - Specs - Parallel ECS
godot-rust - Rust bindings for GDNative
wgpu - Safe and portable GPU abstraction in Rust, implementing WebGPU API.
egui - egui: an easy-to-use immediate mode GUI in pure Rust
stylegan2-pytorch - Simplest working implementation of Stylegan2, state of the art generative adversarial network, in Pytorch. Enabling everyone to experience disentanglement
rapier - 2D and 3D physics engines focused on performance.