sycamore
bevy
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sycamore | bevy | |
---|---|---|
70 | 573 | |
2,665 | 32,210 | |
2.7% | 3.8% | |
7.4 | 9.9 | |
6 days ago | 4 days ago | |
Rust | Rust | |
MIT License | MIT OR Apache-2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
sycamore
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Building a Rust app with Perseus
Perseus is a fast frontend web development framework for Rust with built-in support for reactivity using Sycamore, server-side rendering, and much more. Sycamore is a frontend library that allows you to build interactive user interfaces with Rust. I’d say that Perseus is to Sycamore as Next.js is to React, so it’ll be helpful for you to have a fair understanding of Sycamore before jumping into using Perseus — although it’s not necessary to follow along in this article.
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Announcing samba – a Rust full-stack assistant for ballroom dancers
Now, I considered whether to spend more time fixing everything that now failed in sycamore 0.9. But there are major changes ahead which would require yet another major refactoring, to the point where I am not sure whether it would not be more of a rewrite than a refactoring, given my previous experiences with sycamore.
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Rust Tauri (inspired by Electron) 1.3: Getting started to build apps
Sycamore.
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Want a web app to respond to local file changes. Is Tauri the solution here?
Sycamore, Yew, or Seed if you want a full-stack solution. (Or Leptos if you want something that's faster but less mature.)
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Hey Rustaceans! Got a question? Ask here (16/2023)!
There are others, like Sycamore, similar story as Leptos but imo Leptos is (currently) more ergonomic.
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Sycamore -a library for creating web apps in Rust and WebAssembly
Sycamore is a reactive library for creating web apps in Rust and WebAssembly. https://github.com/sycamore-rs/sycamore
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Yew | What’s been your experience?
I tried my first project with yew as frontend. And my experience was after some time similar to the already mentioned ones: It is a little more to take on than I actually wanted. And some things were not straightforward to achieve. I switched to sycamore for the other projects now and I am much more satisfied (but this could also be since I have some more experience in the Rust ecosystem by now). Changing from yew to sycamore was pretty easy and I can achieve most of the tasks with less code.
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Rust tech stack
If you want to do fullstack/SPA stuff, check out Sycamore, Seed, and Yew.
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rust web dev??
If you want to do front-end SPA development, take a look at Yew, Seed, or Sycamore.
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How Discord Stores Trillions of Messages
I have written a front-end (website) application in Rust that is used internally in production. I wouldn't recommend to use something like sycamore, leptos, dioxus, yew for you next puplic web-app now but i can absolutely see how this is used in the future as those libs mature.
bevy
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Web Game Engines and Libraries
Missing one of the best choices as long as "maturity" isn't on the top of your list: Bevy - https://bevyengine.org/
Game engine written in Rust, leveraging ECS in almost every place and way, with a really capable WASM export option. Wrestling ECS for the first time might take you some time, but in my experience helps you keep game code as clean and decoupled as game code could be.
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3D and 2D: Testing out my cross-platform graphics engine
I don't see WASM/WebGPU changing anything when it comes to gaming, as an industry, personally. 3d visualizations and interactive websites? Yeah definitely a nice improvement over WebGL 2, if years late.
WebGPU is pretty far behind what AAA games are using even as of 6 years ago. There's extra overhead and security in the WebGPU spec that AAA games do not want. Browsers do not lend themselves to downloading 300gb of assets.
Additionally, indie devs aren't using Steam for the technical capabilities. It's purely about marketshare. Video games are a highly saturated market. The users are all on Steam, getting their recommendations from Steam, and buying games in Steam sales. Hence all the indie developers publish to Steam. I don't see a web browser being appealing as a platform, because there's no way for developers to advertise to users.
That's also only indie games. AAA games use their own launchers, because they don't _need_ the discoverability from being on Steam. So they don't, and avoid the fees. If anything users _want_ the Steam monopoly, because they like the platform, and hate the walled garden launchers from AAA companies.
(I work on high end rendering features for the Bevy game engine https://bevyengine.org, and have extensive experience with WebGPU)
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What Are Const Generics and How Are They Used in Rust?
I was working through an example in the repo for the Bevy game engine recently and came across this code
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WebAssembly Playground
That's possible. I did spend quite a bit of time tinkering with compiler flags, and followed the recommendations.
Some notes I found just now seems to agree with my results, though: https://github.com/bevyengine/bevy/issues/3978#issuecomment-...
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Immediate Mode GUI Programming
I cannot recommend immediate mode GUI programming based on the limitations I've experienced working with egui.
egui does not support putting two widgets in the center of the screen: https://github.com/emilk/egui/issues/3211
It's really easy to get started with immediate mode, it's really easy to bust out some UI, but the second you start trying to involve dynamically resized context and responsive layouts -- abandon all hope. The fact it has to calculate everything in a single pass makes these things hard/impossible.
... that said, I'm still using it for https://ant.care/ (https://github.com/MeoMix/symbiants) because it's the best thing I've found. I'm crossing my fingers that Bevy's UI story (or Kayak https://github.com/StarArawn/kayak_ui) become significantly more fleshed out sooner rather than later. Bevy 0.13 should have lots more in this area though (https://github.com/bevyengine/bevy/discussions/9538)
- A minimal working Rust / SDL2 / WASM browser game
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ECS, Finally
I've also been enjoying building My First Game™ in Bevy using ECS. The community around Bevy really shines, but Flecs (https://github.com/SanderMertens/flecs) is arguably a more mature, open-source ECS implementation. You don't get to write in Rust, though, which makes it less cool in my book :)
I'm not very proud of the code I've written because I've found writing a game to be much more confusing than building websites + backends, but, as the author notes, it certainly feels more elegant than OOP or globals given the context.
I'm building for WASM and Bevy's parallelism isn't supported in that context (yet? https://github.com/bevyengine/bevy/issues/4078), so the performance wins are just so-so. Sharing a thread with UI rendering suuucks.
If anyone wants to browse some code or ask questions, feel free! https://github.com/MeoMix/symbiants
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Intel CEO: 'The entire industry is motivated to eliminate the CUDA market'
These days, some game engines have done pretty well at making compute shaders easy to use (such as Bevy [1] -- disclaimer, I contribute to that engine). But telling the scientific/financial/etc. community that they need to run their code inside a game engine to get a decent experience is a hard sell. It's not a great situation compared to how easy it is on NVIDIA's stack.
[1]: https://github.com/bevyengine/bevy/blob/main/examples/shader...
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Trying to write a game with mods loaded at runtime
This is the API you need: https://github.com/bevyengine/bevy/pull/9774
- Not only Unity...
What are some alternatives?
yew - Rust / Wasm framework for creating reliable and efficient web applications
Amethyst - Data-oriented and data-driven game engine written in Rust
dioxus - Fullstack GUI library for web, desktop, mobile, and more.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
leptos - Build fast web applications with Rust.
Fyrox - 3D and 2D game engine written in Rust
perseus - A state-driven web development framework for Rust with full support for server-side rendering and static generation.
piston - A modular game engine written in Rust
rust-dominator - Zero-cost ultra-high-performance declarative DOM library using FRP signals for Rust!
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
specs - Specs - Parallel ECS