Magic Enum C++ VS Godot

Compare Magic Enum C++ vs Godot and see what are their differences.

Magic Enum C++

Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code (by Neargye)
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Magic Enum C++ Godot
44 2,745
4,424 83,900
- 1.9%
8.1 10.0
3 days ago about 22 hours ago
C++ C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Magic Enum C++

Posts with mentions or reviews of Magic Enum C++. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-08.

Godot

Posts with mentions or reviews of Godot. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-05-01.

What are some alternatives?

When comparing Magic Enum C++ and Godot you can also consider the following projects:

Nameof C++ - Nameof operator for modern C++, simply obtain the name of a variable, type, function, macro, and enum

bevy - A refreshingly simple data-driven game engine built in Rust

Protobuf - Protocol Buffers - Google's data interchange format

o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.

cereal - A C++11 library for serialization

Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.

FlatBuffers - FlatBuffers: Memory Efficient Serialization Library

GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.

Boost.Serialization - Boost.org serialization module

Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU

pfr - std::tuple like methods for user defined types without any macro or boilerplate code

ursina - A game engine powered by python and panda3d.