|Magic Enum C++||cereal|
|6 days ago||about 1 month ago|
|MIT License||BSD 3-clause "New" or "Revised" License|
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Magic Enum C++
What C++ library do you wish existed but hasn’t been created yet?
18 projects | /r/cpp | 8 Jul 2023
I'm not sure this is quite what you're asking for, but this library has been super helpful to me in the past : https://github.com/Neargye/magic_enum
Fully Permissive License C++ Logger For Embedded System
6 projects | /r/embedded | 28 Jun 2023
Also, a shoutout to Magic Enum: https://github.com/Neargye/magic_enum
enum_name (yet another enum to/from string conversion utility >=C++11)
4 projects | /r/cpp | 19 Mar 2023
What does this have to offer over magic_enum?
quill v2.7.0 released - Asynchronous Low Latency C++ Logging Library
3 projects | /r/cpp | 6 Feb 2023
But it's a hack, and I prefer not to use hacks in production, because of their significant limitations:
Enums with methods
2 projects | /r/cpp | 27 Dec 2022
Why reinvent the wheel? magic_enum
Macro to write enum and converter from and to string
2 projects | /r/cpp_questions | 26 Oct 2022
I strongly recommend that you instead use magic_enum::enum_cast2 projects | /r/cpp_questions | 26 Oct 2022
Magic Enum provides that.
New to Programming and Would Like a Code Review or Tips on Readability
3 projects | /r/cpp_questions | 15 Oct 2022
While I can understand the sentiment behind that it makes for a poor solution because people seeing the enum will assume it's a valid entry. A better solution is to use something like magic enum for that case.
What are some cool modern libraries you enjoy using?
32 projects | /r/cpp | 18 Sep 2022
magic_enum by far. It has an extreme amount of black magic, and compiler specific stuff all abstracted away behind its extremely neat user interface.
what annoys you most while using c++?
5 projects | /r/cpp | 28 Aug 2022
Ser20, a C++20 fork of cereal
3 projects | /r/cpp | 19 Dec 2022
Where? Do you happen to have a pointer? Github has version 1.3.2 from February.3 projects | /r/cpp | 19 Dec 2022
Added reflection to C++ just to make my game work.
2 projects | /r/gamedev | 27 Oct 2022
I'd stick with cereal for serialization
Cereal Pack - a C++ schema serialization library
4 projects | /r/cpp | 24 Jun 2022
Is there any good binary serializer & deserializer for C / C++?
5 projects | /r/cpp_questions | 4 Jun 2022
Pataro II: Pataro Harder
3 projects | dev.to | 13 Nov 2021
Today I'm back to working on Pataro, the roguelike built on libtcod that made up much of my Hacktoberfest efforts. I had been assigned to an issue requesting the addition of serialization and deserialization, but unfortunately ran out of time and wasn't able to finish the former or start the latter. I ran into issues with Cereal, and had a hard time figuring out the structure of the program and how to go about implementing serialization for all the relevant components. At the end of that attempt I mentioned that if I were to try again I'd start by testing out Cereal separately and getting a handle on that before trying to implement it in Pataro - so that's what I'm doing today.
7 projects | dev.to | 4 Nov 2021
I am once again working on Pataro today, and I've succeeded in clearing up some issues and creating new ones. I've been stuck on an issue where Visual Studio was raising errors in the portion of the code where I call the cereal archive on some types, but was able to clear up that issue by moving the save function definitions out of their respective headers and into the corresponding .cpp files. Examining this repo and its use of cereal again, I was able to get a bit clearer of an idea of how it's implemented, and I included just about every relevant cereal header I could find to try and avoid any issues like the previous one popping up again (with the intention of later removing whichever I can to avoid redundant inclusions).
6 projects | dev.to | 2 Nov 2021
On the Pataro front, I've started looking at other examples of people using cereal for their games. It seems to be a popular choice for roguelike games like this, so hopefully I can figure out both the syntax problems I'm facing, as well as logical ones like how the program should be structured to have all the necessary data properly serialized and deserialized.
4 projects | dev.to | 1 Nov 2021
Progress on one front but roadblocks on another. After my post yesterday outlining my plans to add serialization to Pataro I ran into some issues with calling the archive class in cereal wherein the call wouldn't go through due to an incorrect number of arguments. This happened with both vector and size_t data members, and I'm still investigating why.
Binary serialization library for at least C++17?
6 projects | /r/cpp_questions | 10 Oct 2021
This is the simplest serialization library I saw. You only need to add one method to your class and you can stream it to desired archive. It supports binary as well as json, XML and others. https://github.com/USCiLab/cereal
What are some alternatives?
Protobuf - Protocol Buffers - Google's data interchange format
Boost.Serialization - Boost.org serialization module
FlatBuffers - FlatBuffers: Memory Efficient Serialization Library
Nameof C++ - Nameof operator for modern C++, simply obtain the name of a variable, type, function, macro, and enum
MessagePack - MessagePack implementation for C and C++ / msgpack.org[C/C++]
Bitsery - Your binary serialization library
json - JSON for Modern C++
pfr - std::tuple like methods for user defined types without any macro or boilerplate code
cista - Cista is a simple, high-performance, zero-copy C++ serialization & reflection library.