luminance-rs VS numerical_sim

Compare luminance-rs vs numerical_sim and see what are their differences.

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luminance-rs numerical_sim
7 4
1,086 7
- -
0.0 9.4
about 1 year ago 1 day ago
Rust C++
GNU General Public License v3.0 or later -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

luminance-rs

Posts with mentions or reviews of luminance-rs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-04.

numerical_sim

Posts with mentions or reviews of numerical_sim. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-04.
  • Introducing posh: Type-Safe Graphics Programming in Rust
    6 projects | /r/rust | 4 Jun 2023
    https://github.com/20k/numerical_sim/blob/lr-tests/bssn.cpp is how I use it. Very little of this is actually single source yet, this is used to create #defines that are passed into fairly bare bones OpenCL kernels that handle control flow, eg here https://github.com/20k/numerical_sim/blob/lr-tests/cl.cl#L548
  • Two black holes colliding, made by me!
    1 project | /r/astrophysics | 26 Apr 2022
  • New C++ features in GCC 12
    3 projects | /r/cpp | 26 Apr 2022
  • Irrational numbers
    1 project | /r/cpp | 2 Oct 2021
    Over here: https://github.com/20k/numerical_sim, but please bear in mind that the code is absolute garbage because I built this entirely from scratch. 99% of the effort has gone into understanding the BSSN equations, and 1% of effort has gone into code structure and design. Its all GPU accelerated though

What are some alternatives?

When comparing luminance-rs and numerical_sim you can also consider the following projects:

learn-wgpu - Guide for using gfx-rs's wgpu library.

geodesic_raytracing

three-d - 2D/3D renderer - makes it simple to draw stuff across platforms (including web)

core - Boost Core Utilities

bevy - A refreshingly simple data-driven game engine built in Rust

gfx - [maintenance mode] A low-overhead Vulkan-like GPU API for Rust.

vulkan-tutorial-rust - Following the vulkan tutorial(https://vulkan-tutorial.com/) using the Rust programming language.

rusterizer - Bare-bones software renderer written in Rust

rust-graphics-crates

ux-dx - The core for UX Components and UX Animate

rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

compaster - Rasterization using compute shaders