luminance-rs
Type-safe, type-level and stateless Rust graphics framework (by hadronized)
Our great sponsors
luminance-rs | numerical_sim | |
---|---|---|
7 | 4 | |
1,086 | 7 | |
- | - | |
0.0 | 9.4 | |
about 1 year ago | 1 day ago | |
Rust | C++ | |
GNU General Public License v3.0 or later | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
luminance-rs
Posts with mentions or reviews of luminance-rs.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-04.
-
Introducing posh: Type-Safe Graphics Programming in Rust
gives me same vibes as https://github.com/phaazon/luminance-rs
-
Announcing Rust 1.67.0
Potentially it is due to this layout optimization and a missing repr(C) somewhere in your code or a dependency. For example, here is an is a related issue in luminance.
-
Luminance redesign; Part 1: compatible vertex types
luminance is a graphics ecosystem focusing on type-safe and type-level API. This is part of a blog article series describing the process of redesign the API to update it to how I see things today, trying to fix several flaws of the previous design, and bring more simplicity to developers.
-
A graphics library to render WASM in React?
The WebGL API might be what you are looking for if you are building a game. It supports textures, vertex buffers, and shaders. luminance-rs has a backend: https://github.com/phaazon/luminance-rs/tree/master/examples/web
- Neophyte trying to choose and learn rendering framework
-
rx v0.5 released - a modern and minimalist pixel editor written in Rust
There is no GUI framework used -- it is built on GLFW and Luminance. This is after using winit and wgpu for some time.
-
List of Modern Up-To-Date Graphics Crates
This list is really cool! I've had a lot of success with luminance - which is a mid-level graphics library (vertex buffers, shaders, etc). It has OpenGL and WebGL backends.
numerical_sim
Posts with mentions or reviews of numerical_sim.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-04.
-
Introducing posh: Type-Safe Graphics Programming in Rust
https://github.com/20k/numerical_sim/blob/lr-tests/bssn.cpp is how I use it. Very little of this is actually single source yet, this is used to create #defines that are passed into fairly bare bones OpenCL kernels that handle control flow, eg here https://github.com/20k/numerical_sim/blob/lr-tests/cl.cl#L548
- Two black holes colliding, made by me!
- New C++ features in GCC 12
-
Irrational numbers
Over here: https://github.com/20k/numerical_sim, but please bear in mind that the code is absolute garbage because I built this entirely from scratch. 99% of the effort has gone into understanding the BSSN equations, and 1% of effort has gone into code structure and design. Its all GPU accelerated though
What are some alternatives?
When comparing luminance-rs and numerical_sim you can also consider the following projects:
learn-wgpu - Guide for using gfx-rs's wgpu library.
geodesic_raytracing
three-d - 2D/3D renderer - makes it simple to draw stuff across platforms (including web)
core - Boost Core Utilities
bevy - A refreshingly simple data-driven game engine built in Rust
gfx - [maintenance mode] A low-overhead Vulkan-like GPU API for Rust.
vulkan-tutorial-rust - Following the vulkan tutorial(https://vulkan-tutorial.com/) using the Rust programming language.
rusterizer - Bare-bones software renderer written in Rust
rust-graphics-crates
ux-dx - The core for UX Components and UX Animate
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
compaster - Rasterization using compute shaders
luminance-rs vs learn-wgpu
numerical_sim vs geodesic_raytracing
luminance-rs vs three-d
numerical_sim vs core
luminance-rs vs bevy
luminance-rs vs gfx
luminance-rs vs vulkan-tutorial-rust
luminance-rs vs rusterizer
luminance-rs vs rust-graphics-crates
luminance-rs vs ux-dx
luminance-rs vs rust-gpu
luminance-rs vs compaster