numerical_sim | geodesic_raytracing | |
---|---|---|
4 | 18 | |
7 | 80 | |
- | - | |
9.4 | 9.5 | |
5 days ago | 3 days ago | |
C++ | C++ | |
- | MIT License |
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numerical_sim
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Introducing posh: Type-Safe Graphics Programming in Rust
https://github.com/20k/numerical_sim/blob/lr-tests/bssn.cpp is how I use it. Very little of this is actually single source yet, this is used to create #defines that are passed into fairly bare bones OpenCL kernels that handle control flow, eg here https://github.com/20k/numerical_sim/blob/lr-tests/cl.cl#L548
- Two black holes colliding, made by me!
- New C++ features in GCC 12
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Irrational numbers
Over here: https://github.com/20k/numerical_sim, but please bear in mind that the code is absolute garbage because I built this entirely from scratch. 99% of the effort has gone into understanding the BSSN equations, and 1% of effort has gone into code structure and design. Its all GPU accelerated though
geodesic_raytracing
- GPU accelerated raytracer that can render any analytic metric tensor
- Introducing posh: Type-Safe Graphics Programming in Rust
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Cyberpunk 2077: Technology Preview Of New Ray Tracing: Overdrive Mode Arrives April 11th
Someone has written a geodesic ray tracer in C++.
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A cool little blackhole simulation using raytracing and gravity simulation.
If you're ever interested in building GR sims, I've got a lot of experience here and maintain a similar tool for GR raytracing here
- Researchers suggest that wormholes may look almost identical to black holes
- Astray: A performance-portable geodesic ray tracing library.
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Clang for Windows
This is untrue, I've shipped single executable binaries before with mingw. If you check out the latest project I've released, the only binary dependencies are libOpenCL.dll and the steam dll
- New C++ features in GCC 12
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My GPU-accelerated raytracing renderer
I did build an implementation for a lot of this, so if you want this is probably a reasonable reference
- Best way to simulate total time dilation across a region of space.
What are some alternatives?
luminance-rs - Type-safe, type-level and stateless Rust graphics framework
cuda-samples - Samples for CUDA Developers which demonstrates features in CUDA Toolkit
core - Boost Core Utilities
Drogon-torch-serve - Serve pytorch / torch models using Drogon
FastAD - FastAD is a C++ implementation of automatic differentiation both forward and reverse mode.
astray - A performance-portable geodesic ray tracing library.
autodiff - automatic differentiation made easier for C++
papers - ISO/IEC JTC1 SC22 WG21 paper scheduling and management
AECforWebAssembly - A port of ArithmeticExpressionCompiler from x86 to WebAssembly, so that the programs written in the language can run in a browser. The compiler has been rewritten from JavaScript into C++.
OpenCL-ICD-Loader - The OpenCL ICD Loader project.
shades - Rust EDSL for shading languages