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blackhole
(only somewhat realistic) Simulation of a black hole. Uses OpenCL and raytracing, paired with some gravitational simulation, to simulate optical effects around a blackhole. (by tartarus-git)
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
math/Vector3f.h
Hey neato, I'd like to take a look at this and see how the ray stepping is done :) The OpenCL initialisation stuff you describe seems kind of excessive, I just use the Khronos OpenCL loader: https://github.com/KhronosGroup/OpenCL-ICD-Loader
seems like it could be merged with my WIP path tracer for some nice visuals.
If you're ever interested in building GR sims, I've got a lot of experience here and maintain a similar tool for GR raytracing here