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geodesic_raytracing reviews and mentions
- GPU accelerated raytracer that can render any analytic metric tensor
- Introducing posh: Type-Safe Graphics Programming in Rust
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Cyberpunk 2077: Technology Preview Of New Ray Tracing: Overdrive Mode Arrives April 11th
Someone has written a geodesic ray tracer in C++.
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A cool little blackhole simulation using raytracing and gravity simulation.
If you're ever interested in building GR sims, I've got a lot of experience here and maintain a similar tool for GR raytracing here
- Researchers suggest that wormholes may look almost identical to black holes
- Astray: A performance-portable geodesic ray tracing library.
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Clang for Windows
This is untrue, I've shipped single executable binaries before with mingw. If you check out the latest project I've released, the only binary dependencies are libOpenCL.dll and the steam dll
- New C++ features in GCC 12
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My GPU-accelerated raytracing renderer
I did build an implementation for a lot of this, so if you want this is probably a reasonable reference
- Best way to simulate total time dilation across a region of space.
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A note from our sponsor - InfluxDB
www.influxdata.com | 10 May 2024
Stats
20k/geodesic_raytracing is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of geodesic_raytracing is C++.
Popular Comparisons
- geodesic_raytracing VS cuda-samples
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- geodesic_raytracing VS FastAD
- geodesic_raytracing VS astray
- geodesic_raytracing VS autodiff
- geodesic_raytracing VS papers
- geodesic_raytracing VS AECforWebAssembly
- geodesic_raytracing VS OpenCL-ICD-Loader
- geodesic_raytracing VS core
- geodesic_raytracing VS numerical_sim
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