flamethrower
persistent-data
flamethrower | persistent-data | |
---|---|---|
1 | 2 | |
10 | 25 | |
- | - | |
10.0 | 0.0 | |
over 1 year ago | almost 2 years ago | |
ShaderLab | ShaderLab | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
flamethrower
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Need to heat up your game? Why not add a flamethrower? Learn how you can implement a flamethrower easily into your Unity game with this hot new tutorial! Full tutorial and project links inside!
The video here is just a short summary clip so don't forget to check out the full tutorial. And as always the full project code is available on GitHub.
persistent-data
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Need persistent data across runs of your Unity game? Don't use PlayerPrefs for your game state! Here's how you can easily store your arbitrary game state in files instead.
Full Tutorial on YouTube
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Need persistent data across runs of your Unity game? Don't use PlayerPrefs for your game state! Here's how you can easily store your arbitrary game state in files instead. Full Tutorial in Comments
As always, the full project for this video is available on GitHub!
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