lerping-fundamentals
raycast-bouncing-bullets
lerping-fundamentals | raycast-bouncing-bullets | |
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3 | 4 | |
8 | 11 | |
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0.0 | 0.0 | |
almost 2 years ago | over 1 year ago | |
C# | C# | |
MIT License | MIT License |
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lerping-fundamentals
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A little while ago I released a video teaching the basics of Lerping in Unity. This week take your lerping knowledge to the next level with ADVACNED LERPING where you can learn about curve-based lerping!
The Lerping Fundamentals video from a while ago really took off. This week I wanted to expand off just the basics and get into more complex areas of lerping where we can make our lerps feel less "robotic".
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Ever get confused by a lerp? It's a fundamental in game development but a lot of people don't fully understand how they should work. I made a video showing some of the most common lerps and how to use them in Unity
Full Tutorial on YouTube
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Ever get confused by a lerp? It's a fundamental in game development but a lot of people don't fully understand how they should work. I made a video showing some of the most common lerps and how to use them.
As always, the full project is available on GitHub!
raycast-bouncing-bullets
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Learn how to transition your Unity NavMeshAgent AI into a Ragdoll state on death with AI Series Part 39!
Raycast Shooting
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Learn how to transition your NavMeshAgent AI into a Ragdoll state on death with AI Series Part 39!
This tutorial and accompanying repository ends up being a playable zombie shooter that incorporates several previous tutorials including: * Click to Move & Chasing a Player (Part 1) * Animated NavMeshAgents (Part 3) * AI Attacking Nearby Objects (Part 6) * AI Checking Line of Sight (Part 29) * Ragdoll Models * Raycast Shooting
- I don't know how practical it is for most games, but it sure was fun to make this tutorial about implementing bouncing bullets with Unity. How do you feel about bouncing bullets? Applicable or just silly?
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Learn how to implement (from scratch!) Raycast shooting, bullet tracers, and bouncing bullets with the power of Vector3.Reflect and recursive coroutines! Full Tutorial in Comments
As always, the full project is available on GitHub!
What are some alternatives?
GameDevTutorials - Houses various game development tutorials and resources.
UnityCore - A collection of essential game systems for Unity 3D. These generic systems can be applied to any Unity project.
Unity-Guide - Unity Engine Guide
worldspace-health-bars - Learn how to implement Worldspace Health Bars in this tutorial repository with accompanying video tutorial.
destructible-objects - Learn how to add destructible objects into your game - for free! In this tutorial you'll learn how to destroy any individual game object with a common "replacement" technique. Clean up afterwards with a subtle fade out effect.
progress-bars - Learn how to implement Progress Bars that can optionally report their progress and raise completed events!
christmas-lights - Learn how to add Christmas lights into your game, for free with this tutorial repository!
ragdolls - Learn about the ragdoll ceration workflow, a script to toggle between an Animator and Ragdoll, and some optimization ideas for having ragdolls in your game.
ai-series-part-34 - In this tutorial repository you will learn how to make a NavMeshAgent traverse a NavMesh without using SetDestination nor the mouse to click-to-move. We'll use the keyboard to move the NavMeshAgent along the NavMesh instead, apply a configurable smoothing to the inputs so the agent doesn't abruptly swap directions and rotations.