lasercrabs
MonoGame
lasercrabs | MonoGame | |
---|---|---|
3 | 95 | |
516 | 10,819 | |
- | 0.9% | |
0.0 | 8.9 | |
over 4 years ago | 7 days ago | |
C++ | C# | |
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
lasercrabs
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About game engines
My go-to example for collecting a set of libs together to make a game is Evan Todd's lasercrabs AKA DECEIVER. Check out the external folder on github: Assimp, Bullet, Recast, SDL, wwise, etc.
- Ask HN: Show your failed projects and share a lesson you learned
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Why aren't there more open-source indie games?
Not sure if Lemma by Evan Todd was commercially successful, but it's OpenSource. Also this project by him which had a different name earlier, but he cancelled the release.
MonoGame
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The MonoGame Foundation launch
To highlight this shift, we are introducing a new website which is now fully automated with Github. The paint is still fresh, but we hope to expand it with more information about the MonoGame Foundation, like how it operates, and how to join it or contribute.
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Not only Unity...
https://github.com/MonoGame/MonoGame /
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MonoGame VS kni - a user suggested alternative
2 projects | 10 Oct 2023
- MonoGame: An Open-Source, Cross-Platform Game Development Framework
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OSS Game Engines are increasing their stars on GitHub due to Unity's missteps
Yes, it is possible, but you need to use a game framework not a game engine.
Example of a game framework: http://www.monogame.net.
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Unity's Trap
Monogame, though it doesn't do much hand-holding: https://github.com/MonoGame/MonoGame
Webassembly support is spotty, though in progress AFAICT.
Used by a few 2D games like Stsrdew Valley and Celeste.
- MonoGame
- Zune was a gaming platform for about 5 minutes; I miss XNA.
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Which tools should I use to create my game ?
Some that I am aware of and that support at least Windows and Android are (Monogame)[https://www.monogame.net/], (Cocos2D)[https://www.cocos.com/en/cocos2d-x], (LÖVE)[https://love2d.org/]. But there are likely many more. Even more basic ones which are just another abstraction layer on top of SDL (like (Oxygine)[https://oxygine.org/]).
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What mobile game engine to choose for a simple multiplateforme gacha game?
- https://www.monogame.net/
What are some alternatives?
Minetest - Minetest is an open source voxel game-creation platform with easy modding and game creation
Raylib-cs - C# bindings for raylib, a simple and easy-to-use library to learn videogames programming
CardOverflow
FNA - FNA - Accuracy-focused XNA4 reimplementation for open platforms
Lemma - Immersive first-person parkour in a surreal, physics-driven voxel world.
Stride Game Engine - Stride Game Engine (formerly Xenko)
pqm - Physical Quantities and Measures (PQM) is a Node and browser package for dealing with numbers with units
raylib - A simple and easy-to-use library to enjoy videogames programming
Marten - .NET Transactional Document DB and Event Store on PostgreSQL
Nez - Nez is a free 2D focused framework that works with MonoGame and FNA
rtti
SkiaSharp - SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library. It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.