jumpy
spine-runtimes
jumpy | spine-runtimes | |
---|---|---|
28 | 65 | |
1,544 | 4,153 | |
1.2% | 0.7% | |
8.9 | 9.8 | |
4 days ago | 8 days ago | |
Rust | C# | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
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jumpy
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Shiftnanigans - 2D Platformer Randomizer
I made a 2D platformer randomization crate called Shiftnanigans (https://github.com/AustinHellerRepo/Shiftnanigans) as part of my work on the open source game Jumpy (https://github.com/fishfolk/jumpy). Within the map editor of Jumpy, the Randomize button will randomize the placement of tiles and elements, maintaining the general structures of the map. I've described the two abstract concepts and sets of structs used to accomplish this functionality below. This is just a general overview, but I am happy to elaborate further if anyone has questions about the algorithms and data structures used.
- Fish Folk â open-source Bevy game
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Fish Folk â Our open source arena-shooter game in development for 4 years is now live on Kickstarter
GitHub: https://github.com/fishfolk/jumpy
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Fish Folk: Jumpy v0.5 â completed MVP of Bevy rewrite
Since late September we've been rewriting 'Fish Folk: Jumpy' in Bevy, headed up by Jumpy's new lead dev zicklag. With the release of v0.5, we now set our sights on a crowdfunding campaign due to launch in early 2023.
- Networking in âFish Folk: Jumpyâ with QUIC for matchmaking and GGPO for p2p rollback
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Wave Function Collapse - A stateful node graph framework (constraint problems, procedural generation, etc.)
Thanks for this! We have a longstanding idea to use WFC as a way to create procedurally (re-)generated maps for our 2D platformer game. Happy to collaborate further on this if youâre interested.
- WASM For Core Game Loop & Mods · Jumpy dev-talk
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Katharos tech?!
Also the people from Katharos are great contributors of Bevy itself and also is working on Jumpy, which is a great source of inspiration and showcase for community, which doesn't uses Katharos License.
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Are there any AAA or indi games being developed in Rust?
Fish Fight is developed in Rust.
spine-runtimes
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What kind of animation is this?
There are a bunch of programs that use rigged and meshed 2D images that create these sorts of animations. I have only used âSplineâ for game animation http://esotericsoftware.com/
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An animation from our game, Spiritfall.
We're using Spine2D http://esotericsoftware.com/ It's really great
- Merging a multiple sprites character after animation
- [Game Dev] Mes expériences de construction de la colonne vertébrale (+ ama si vous avez envie)
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Hey guys, any idea of how I can get animations like these, they are really smooth, I would like to know if that is cubism or 2d layers gif, and what kind of program or app I can use to get a similar result.
Itâs rigged 2d animation. Look into spine. http://esotericsoftware.com
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best 2d animation software for unity game development???
That's easy. Spine Pro.
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Help Using Spine with Godot!
You may have to learn spine separately from their tutorials and then figure out the godot integration from their sample projects: https://github.com/EsotericSoftware/spine-runtimes/tree/4.1/spine-godot/example
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Live2D Is a Security Trainwreck
From the first glance it seems like Spine provides their libraries in source format (under non open source license) with pure C++, C# and TS implementations that don't depend on binary blobs (at least it seemed like it). You can find it here https://github.com/esotericsoftware/spine-runtimes . Even if C++ version is not safe, C# and TS versions are probably fine and, and the license mentions creating derivative works (assuming you follow the Editor license terms and some of invovled parties have an editor license) so you are probably allowed to create modified library which processes the files safely.
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What is easier for graphics? 2D pixel art? or 3D models? 2D seems easier at the surface but one change and it needs to change all the work done before. For 3D its longer to sculpt and rig but more flexible for changes? Any tips on this, which direction should i go?
For example Spine: http://esotericsoftware.com/
- How can indie devs make 2d animations quickly, or streamline the process?
What are some alternatives?
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