jumpy
rust-drive-ai
jumpy | rust-drive-ai | |
---|---|---|
28 | 3 | |
1,544 | 93 | |
1.2% | - | |
8.9 | 2.5 | |
7 days ago | 23 days ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | MIT License |
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jumpy
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Shiftnanigans - 2D Platformer Randomizer
I made a 2D platformer randomization crate called Shiftnanigans (https://github.com/AustinHellerRepo/Shiftnanigans) as part of my work on the open source game Jumpy (https://github.com/fishfolk/jumpy). Within the map editor of Jumpy, the Randomize button will randomize the placement of tiles and elements, maintaining the general structures of the map. I've described the two abstract concepts and sets of structs used to accomplish this functionality below. This is just a general overview, but I am happy to elaborate further if anyone has questions about the algorithms and data structures used.
- Fish Folk – open-source Bevy game
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Fish Folk – Our open source arena-shooter game in development for 4 years is now live on Kickstarter
GitHub: https://github.com/fishfolk/jumpy
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Fish Folk: Jumpy v0.5 – completed MVP of Bevy rewrite
Since late September we've been rewriting 'Fish Folk: Jumpy' in Bevy, headed up by Jumpy's new lead dev zicklag. With the release of v0.5, we now set our sights on a crowdfunding campaign due to launch in early 2023.
- Networking in ‘Fish Folk: Jumpy’ with QUIC for matchmaking and GGPO for p2p rollback
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Wave Function Collapse - A stateful node graph framework (constraint problems, procedural generation, etc.)
Thanks for this! We have a longstanding idea to use WFC as a way to create procedurally (re-)generated maps for our 2D platformer game. Happy to collaborate further on this if you’re interested.
- WASM For Core Game Loop & Mods · Jumpy dev-talk
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Katharos tech?!
Also the people from Katharos are great contributors of Bevy itself and also is working on Jumpy, which is a great source of inspiration and showcase for community, which doesn't uses Katharos License.
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Are there any AAA or indi games being developed in Rust?
Fish Fight is developed in Rust.
rust-drive-ai
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[Media] Self driving car simulation - Road Fighter AI (code in comments)
Youtube video: https://youtu.be/H7RWcNgE-6s
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I built a self driving car AI using rust and bevy (code in comments)
Hey everyone! This is a self-driving car AI set in the retro game environment of Road Fighter. Here's the code: https://github.com/bones-ai/rust-drive-ai Let me know what you think about it, feel free to post any question / suggestions etc
What are some alternatives?
rust-sdl2 - SDL2 bindings for Rust
valence - A Rust framework for building Minecraft servers.
bbscript - Parses BBScript for various Arc System Works Games
bevy - A refreshingly simple data-driven game engine built in Rust
minicloze - Rust-based command-line language-learning game. Uses the Tatoeba database.
bevy_retro - Plugin pack for making 2D games with Bevy
iroha - Iroha - A simple, enterprise-grade decentralized ledger
bevy_retro_racing - Brick Game car racing clone in Bevy
ticked - Edit your ticktick.com tasks from any text editor you want (like vim/neovim)
wasm-self-driving-car
Shiftnanigans - A library for randomizing tile-based maps and other interesting algorithms.
thetawave - A physics based, space shooter game made with Rust and the Bevy engine.