Wave Function Collapse - A stateful node graph framework (constraint problems, procedural generation, etc.)

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  • WaveFunctionCollapse

    Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics

  • Inspiration and entropy propagation algorithm derived from https://github.com/mxgmn/WaveFunctionCollapse.

  • jumpy

    Tactical 2D shooter in fishy pixels style. Made with Rust-lang 🦀 and Bevy 🪶

  • Thanks for this! We have a longstanding idea to use WFC as a way to create procedurally (re-)generated maps for our 2D platformer game. Happy to collaborate further on this if you’re interested.

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    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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