jumpy
Tactical 2D shooter in fishy pixels style. Made with Rust-lang 🦀 and Bevy 🪶 (by fishfolk)
mlua
By khvzak
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
jumpy
Posts with mentions or reviews of jumpy.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-24.
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Shiftnanigans - 2D Platformer Randomizer
I made a 2D platformer randomization crate called Shiftnanigans (https://github.com/AustinHellerRepo/Shiftnanigans) as part of my work on the open source game Jumpy (https://github.com/fishfolk/jumpy). Within the map editor of Jumpy, the Randomize button will randomize the placement of tiles and elements, maintaining the general structures of the map. I've described the two abstract concepts and sets of structs used to accomplish this functionality below. This is just a general overview, but I am happy to elaborate further if anyone has questions about the algorithms and data structures used.
- Fish Folk – open-source Bevy game
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Fish Folk – Our open source arena-shooter game in development for 4 years is now live on Kickstarter
GitHub: https://github.com/fishfolk/jumpy
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Fish Folk: Jumpy v0.5 – completed MVP of Bevy rewrite
Since late September we've been rewriting 'Fish Folk: Jumpy' in Bevy, headed up by Jumpy's new lead dev zicklag. With the release of v0.5, we now set our sights on a crowdfunding campaign due to launch in early 2023.
- Networking in ‘Fish Folk: Jumpy’ with QUIC for matchmaking and GGPO for p2p rollback
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Wave Function Collapse - A stateful node graph framework (constraint problems, procedural generation, etc.)
Thanks for this! We have a longstanding idea to use WFC as a way to create procedurally (re-)generated maps for our 2D platformer game. Happy to collaborate further on this if you’re interested.
- WASM For Core Game Loop & Mods · Jumpy dev-talk
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Katharos tech?!
Also the people from Katharos are great contributors of Bevy itself and also is working on Jumpy, which is a great source of inspiration and showcase for community, which doesn't uses Katharos License.
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Are there any AAA or indi games being developed in Rust?
Fish Fight is developed in Rust.
mlua
Posts with mentions or reviews of mlua.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-03.
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Announcing mlua v0.9 (rc) - Full featured Lua bindings to Rust
The release notes can be found here.
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Do Rust and Lua work well together?
I'm not a specialist about text based multiplayer game, but from what I saw on Wikipedia it seem doable to do it with Rust and Bevy. On top of that you can add a layer of LUA with https://github.com/khvzak/mlua (or write your own bindings and sandbox later).
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Introducing Petrichor64 - a rust and wgpu built game engine/fantasy console with lua game logic
mlua can run on emscripten target with Luau backend -> https://github.com/khvzak/mlua/issues/23
- I was searching for embedded lanaguages in Rust and I found out I can use deno https://deno.land/[email protected]/embedding_deno which is amazing has anyone tried it ?
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Repos using rlua/mlua
You can also look at the "dependents" section on crates.io https://crates.io/crates/mlua/reverse_dependencies and github https://github.com/khvzak/mlua/network/dependents
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is rlua-async supports mutli-threading?
I know mlua does support Async. I also prefer it over rlua
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Rust and Lua api
Note rlua doesn't allow you to create native modules with it and has largely been superseded by https://github.com/khvzak/mlua since it's more maintained, has native module support and stuff like Luau and async/await.
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Announcing mlua 0.8.0-beta with Roblox Luau support
I'm glad to announce first mlua version 0.8.0-beta.1 with Roblox Luau support.
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Lua: Good, Bad, and Ugly Parts
I believe mlua [0] is the recommended Lua Rust binding now.
[0] https://github.com/khvzak/mlua
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Dash.nvim v0.8.0 now supports Telescope, fzf-lua, and Snap fuzzy finders!
This is achieved through a backend/client architecture -- all core functionality (getting query results, opening selected item, search engine fallback, etc.) is implemented in a "backend" module, which is a Rust library exposed as a Lua module via mlua. The results returned by the backend then get fed into your fuzzy-finder of choice through thin clients, or "providers".
What are some alternatives?
When comparing jumpy and mlua you can also consider the following projects:
rust-sdl2 - SDL2 bindings for Rust
rlua - High level Lua bindings to Rust
bbscript - Parses BBScript for various Arc System Works Games
lua-lockbox - A collection of cryptographic primitives written in pure Lua
minicloze - Rust-based command-line language-learning game. Uses the Tatoeba database.
lua-cmake - Embed lua with CMake
iroha - Iroha - A simple, enterprise-grade decentralized ledger
assemblyscript - A TypeScript-like language for WebAssembly.
ticked - Edit your ticktick.com tasks from any text editor you want (like vim/neovim)
mun - Source code for the Mun language and runtime.
rust-drive-ai - Self driving car AI in road fighter world
lokke - Lokke: Clojure for Guile