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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
mlua
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Announcing mlua v0.9 (rc) - Full featured Lua bindings to Rust
The release notes can be found here.
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Do Rust and Lua work well together?
I'm not a specialist about text based multiplayer game, but from what I saw on Wikipedia it seem doable to do it with Rust and Bevy. On top of that you can add a layer of LUA with https://github.com/khvzak/mlua (or write your own bindings and sandbox later).
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Introducing Petrichor64 - a rust and wgpu built game engine/fantasy console with lua game logic
mlua can run on emscripten target with Luau backend -> https://github.com/khvzak/mlua/issues/23
- I was searching for embedded lanaguages in Rust and I found out I can use deno https://deno.land/[email protected]/embedding_deno which is amazing has anyone tried it ?
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Repos using rlua/mlua
You can also look at the "dependents" section on crates.io https://crates.io/crates/mlua/reverse_dependencies and github https://github.com/khvzak/mlua/network/dependents
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is rlua-async supports mutli-threading?
I know mlua does support Async. I also prefer it over rlua
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Rust and Lua api
Note rlua doesn't allow you to create native modules with it and has largely been superseded by https://github.com/khvzak/mlua since it's more maintained, has native module support and stuff like Luau and async/await.
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Announcing mlua 0.8.0-beta with Roblox Luau support
I'm glad to announce first mlua version 0.8.0-beta.1 with Roblox Luau support.
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Lua: Good, Bad, and Ugly Parts
I believe mlua [0] is the recommended Lua Rust binding now.
[0] https://github.com/khvzak/mlua
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Dash.nvim v0.8.0 now supports Telescope, fzf-lua, and Snap fuzzy finders!
This is achieved through a backend/client architecture -- all core functionality (getting query results, opening selected item, search engine fallback, etc.) is implemented in a "backend" module, which is a Rust library exposed as a Lua module via mlua. The results returned by the backend then get fed into your fuzzy-finder of choice through thin clients, or "providers".
rlua
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Rust and Lua api
There's the rlua package for running lua in your rust app: https://github.com/amethyst/rlua
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What is your favourite Rust specific feature that you miss in other languages?
Some sys crates do embed the source files, like rlua for example.
- Hey Rustaceans! Got an easy question? Ask here (9/2022)!
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Lua: Good, Bad, and Ugly Parts
[1] - https://github.com/amethyst/rlua/blob/master/examples/guided_tour.rs
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I hate automod and have a question
Yes though, given that a CCleaner/BleachBit-style situation is going to be I/O-bound, I'd probably go with rlua, PyO3, or rust-cpython for plugins.
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Ketos: Lisp dialect scripting and extension language for Rust programs
I wrote up some rust low-level bindings for guile [1]. The problem is that Guile liberally uses setjmp/longjmp, which breaks rust destructors. It might be possible to fix this by wrapping every call the way rlua does [2], but I'm not familiar enough with Guile to know.
1: https://github.com/ysimonson/guile-sys
2: https://github.com/amethyst/rlua/issues/21
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Rust's interface to the Lua programming language is called 'mlua'. not Lust. This should get fixed.
And.. another binding finally called rlua https://github.com/amethyst/rlua
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Does rust have function works like eval?
hlua or rlua are what you want for Lua, rust-cpython or PyO3 for Python, rutie for Ruby, and possibly deno_core for JavaScript.
- Embedding Lisp in C++ – A Recipe
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I open sourced a game I just released on Steam, written in Lua
Janet is what introduced me to Fennel. Conjure [1] sold me on Fennel over Janet. The Neovim community is rallying around Lua.
(And in fact, what sold me on Rust was its truly excellent Lua FFI support [2].)
[1]: https://github.com/Olical/conjure
[2]: https://github.com/amethyst/rlua
What are some alternatives?
lua-lockbox - A collection of cryptographic primitives written in pure Lua
hlua - Rust library to interface with Lua
lua-cmake - Embed lua with CMake
janet - A dynamic language and bytecode vm
assemblyscript - A TypeScript-like language for WebAssembly.
kaboom.js - 💥 JavaScript game library
mun - Source code for the Mun language and runtime.
bincode - A binary encoder / decoder implementation in Rust.
lokke - Lokke: Clojure for Guile
msgpack-rust - MessagePack implementation for Rust / msgpack.org[Rust]
moonsharp - An interpreter for the Lua language, written entirely in C# for the .NET, Mono, Xamarin and Unity3D platforms, including handy remote debugger facilities.
Fennel - Lua Lisp Language