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Mlua Alternatives
Similar projects and alternatives to mlua
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kok.nvim
Fast as FUCK nvim completion. SQLite, concurrent scheduler, hundreds of hours of optimization.
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InfluxDB
Access the most powerful time series database as a service. Ingest, store, & analyze all types of time series data in a fully-managed, purpose-built database. Keep data forever with low-cost storage and superior data compression.
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SonarLint
Clean code begins in your IDE with SonarLint. Up your coding game and discover issues early. SonarLint is a free plugin that helps you find & fix bugs and security issues from the moment you start writing code. Install from your favorite IDE marketplace today.
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luau
A fast, small, safe, gradually typed embeddable scripting language derived from Lua
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dash.nvim
🏃💨 Search Dash.app from your Neovim fuzzy finder. Built with Rust 🦀 and Lua
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
mlua reviews and mentions
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Do Rust and Lua work well together?
I'm not a specialist about text based multiplayer game, but from what I saw on Wikipedia it seem doable to do it with Rust and Bevy. On top of that you can add a layer of LUA with https://github.com/khvzak/mlua (or write your own bindings and sandbox later).
- I was searching for embedded lanaguages in Rust and I found out I can use deno https://deno.land/[email protected]/embedding_deno which is amazing has anyone tried it ?
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Repos using rlua/mlua
You can also look at the "dependents" section on crates.io https://crates.io/crates/mlua/reverse_dependencies and github https://github.com/khvzak/mlua/network/dependents
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Rust and Lua api
Note rlua doesn't allow you to create native modules with it and has largely been superseded by https://github.com/khvzak/mlua since it's more maintained, has native module support and stuff like Luau and async/await.
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Announcing mlua 0.8.0-beta with Roblox Luau support
I'm glad to announce first mlua version 0.8.0-beta.1 with Roblox Luau support.
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Lua: Good, Bad, and Ugly Parts
I believe mlua [0] is the recommended Lua Rust binding now.
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Dash.nvim v0.8.0 now supports Telescope, fzf-lua, and Snap fuzzy finders!
This is achieved through a backend/client architecture -- all core functionality (getting query results, opening selected item, search engine fallback, etc.) is implemented in a "backend" module, which is a Rust library exposed as a Lua module via mlua. The results returned by the backend then get fed into your fuzzy-finder of choice through thin clients, or "providers".
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Dash.nvim is now blazing fast with native Rust bindings!
Enter the newest iteration: native Rust bindings to Lua! Instead of communicating with the Rust backend through a Plenary job. the Rust backend now directly exposes a Lua API using the excellent mlua library which provides high-level Rust bindings to Lua. This allows me to basically implement a Lua module in Rust, so while the backend is written in Rust, you can directly import it as a Lua module (e.g. require('libdash_nvim').query()).
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What scripting language and what implementation would you use with your program written in Rust?
I really love mlua. The api is excellent. You can convert between Rust and Lua values either with the ToLua and FromLua traits, and also serde serialization/deserialization. I tend to use a little of both.
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I spent 1 year of my life on making a fast as fuck Vim completion client with ass loads of features. (Author of CHADTree)
Lua is able to call back between C and Lua, just like Python. Rust wrappers/implementations like mlua exist to make this possible between Rust and Lua too.
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A note from our sponsor - InfluxDB
www.influxdata.com | 30 Mar 2023