juicy-springs VS shadows

Compare juicy-springs vs shadows and see what are their differences.

juicy-springs

Transform your simple, bland transitions and movement into juicy springy movement! (by llamacademy)
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juicy-springs shadows
2 1
28 0
- -
0.0 10.0
almost 2 years ago over 1 year ago
ShaderLab ShaderLab
MIT License GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

juicy-springs

Posts with mentions or reviews of juicy-springs. We have used some of these posts to build our list of alternatives and similar projects.

shadows

Posts with mentions or reviews of shadows. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing juicy-springs and shadows you can also consider the following projects:

3d-model-ui-preview - Learn how to show animated 3D Models on your UI using a Canvas, Render Texture, and any 3d model

Ball-Physics-Game - Full Unity project game where players must control a ball and reach a goal.

urp-scrolling-texture - Learn how to create a scrolling texture shader in URP Shader graph

baked-animation-meshes - Learn how to bake animations as a series of "snapshots" of meshes.

intermediate-vertex-displacement - Circular and Linear Waves in ShaderGraph

UnitySmoothPixelFiltering - A unity shader for smooth pixel filtering, based on CptPotato's smooth filtering

hdrp-decal-projector - Learn about the HDRP Decal Projector in this tutorial repository and video!

Materialize - Materialize Multiplatform ( Linux and Windows). Materialize is a program for converting images to materials for use in video games and similars. Multiplatform Version.

raycasting-explained - In this tutorial repository I aim to make it really clear how each of the Ray, Sphere, Box, and Capsule casts work, look, behave, and how you can use each one of them to achieve your "casting" goals!

Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.

ai-series-part-42 - Learn how to combine a Root Motion animated model with a NavMeshAgent. This gives you all the pathing benefits and local avoidance of the Navigation System with the precise animation you expect from Root Motion.

Post-Processing-Wireframe-Outlines - A simple post-processing outline effect that uses depth-based edge detection.