jazz2-native
chronotext-cross
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jazz2-native | chronotext-cross | |
---|---|---|
2 | 6 | |
485 | 54 | |
- | - | |
9.4 | 6.2 | |
3 days ago | 7 months ago | |
C++ | C++ | |
GNU General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
jazz2-native
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Lessons from Open-Source Game Projects
Jazz 2 Resurrection - Jazz Jack Rabbit 2 clone. C++, OpenGL, SDL2
- What games or let's say ports do u wanna see on Vita in 2023 ?
chronotext-cross
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3d typography - Javascriptorium 6/6 (link in the comments)
C++ and OpenGL are used behind the scenes so the pipeline is optimal. I can't think of another combination to make it run faster than it is now (by the way, it runs on the desktop, on mobile devices, and on the browser, without modifying a single line of code, thanks to the chronotext-cross framework.)
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Fourty five, my latest generative typography work
It has been coded in C++ and OpenGL and then adapted to the web (WASM and WebGL) with Emscripten. I have a detailed blog about how to create this kind of stuff using my own open-source framework.
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A blog on how to create interactive applications with C++ and OpenGL
It shows how to work with my open-source framework which support multiple platforms, like macOS, Linux, WASM + WebGL, etc.
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A new blog on how to create WebGL content with C++ and OpenGL
Finally, you can "write once, run everywhere". My open-source framework supports macOS, iOS, Linux, etc.
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Creating WebGL content with pure C++ and OpenGL
I'm using my own open-source framework which allows to build applications with C++ and OpenGL for several platforms, including macOS, Linux, WASM + WebGL...
What are some alternatives?
AniGen - automate generation of sprite animations
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization
lostcpp - lostcpp 3d game
Wolf Engine - The Wolf is a comprehensive set of C/C++ open source libraries for realtime rendering, realtime streaming and game developing
nCine - A cross-platform 2D game engine
magnum-examples - Examples for the Magnum C++11 graphics engine
jazz2 - 🎮 · Jazz² Resurrection: Open-source reimplementation of Jazz Jackrabbit 2
axmol - Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A fork of Cocos2d-x-4.0)
CroftEngine - An open-source Tomb Raider 1 engine remake
qsort - Quick File Sorter: A quicker way to organize files for linux
Render Engine Infrastructure (REI) - REI is a cross-platform rendering framework and a comprehensive graphics API. Adaptable to various platforms, including PC, consoles, and mobile. It simplifies porting, especially for games developed on custom or proprietary engines. Functions as a cross-platform API as well as a helper library for platform-specific API.
cyubeVR-VoxelAPI-Modding - This is the official repository for the cyubeVR VoxelAPI, an easy way to programmatically interact with the voxel world in cyubeVR, a VR voxel game available on Steam.