chronotext-cross
magnum-examples
chronotext-cross | magnum-examples | |
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6 | 1 | |
56 | 268 | |
- | - | |
6.2 | 6.8 | |
8 months ago | 3 months ago | |
C++ | C++ | |
MIT License | The Unlicense |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
chronotext-cross
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3d typography - Javascriptorium 6/6 (link in the comments)
C++ and OpenGL are used behind the scenes so the pipeline is optimal. I can't think of another combination to make it run faster than it is now (by the way, it runs on the desktop, on mobile devices, and on the browser, without modifying a single line of code, thanks to the chronotext-cross framework.)
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Fourty five, my latest generative typography work
It has been coded in C++ and OpenGL and then adapted to the web (WASM and WebGL) with Emscripten. I have a detailed blog about how to create this kind of stuff using my own open-source framework.
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A blog on how to create interactive applications with C++ and OpenGL
It shows how to work with my open-source framework which support multiple platforms, like macOS, Linux, WASM + WebGL, etc.
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A new blog on how to create WebGL content with C++ and OpenGL
Finally, you can "write once, run everywhere". My open-source framework supports macOS, iOS, Linux, etc.
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Creating WebGL content with pure C++ and OpenGL
I'm using my own open-source framework which allows to build applications with C++ and OpenGL for several platforms, including macOS, Linux, WASM + WebGL...
magnum-examples
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Best Vulkan wrapper / low-level graphics library?
While the Vulkan wrapper layer isn't that well documented or advertised yet (to Magnum standards at least), there's a Vulkan Triangle example making use of the basic bits to get you an idea how it might feel like. Apart from that:
What are some alternatives?
jazz2-native - 🎮 · Jazz² Resurrection: Native C++ reimplementation of Jazz Jackrabbit 2
tangram-es - 2D and 3D map renderer using OpenGL ES
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization
OpenGL-3D-Game-Tutorial-Series - C++ OpenGL 3D Game Tutorial Series - Learn to code a Cross-Platform OpenGL 3D Game in C++ from scratch
Wolf Engine - The Wolf is a comprehensive set of C/C++ open source libraries for realtime rendering, realtime streaming and game developing
corrade - C++11 multiplatform utility library
VK-GL-CTS - Khronos Vulkan, OpenGL, and OpenGL ES Conformance Tests
beatmup - Beatmup: image and signal processing library
Animation-Magic - A cool visualization of all the math that powers 3D character animations.
goxjs/gl - Go cross-platform OpenGL bindings.
binaryen - Optimizer and compiler/toolchain library for WebAssembly
Open-Source Vulkan C++ API - Open-Source Vulkan C++ API