magnum-examples VS Open-Source Vulkan C++ API

Compare magnum-examples vs Open-Source Vulkan C++ API and see what are their differences.

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magnum-examples Open-Source Vulkan C++ API
1 36
263 2,909
- 1.7%
6.8 9.1
about 2 months ago 4 days ago
C++ C++
The Unlicense Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

magnum-examples

Posts with mentions or reviews of magnum-examples. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-02-09.

Open-Source Vulkan C++ API

Posts with mentions or reviews of Open-Source Vulkan C++ API. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-05.
  • what math is required?
    2 projects | /r/vulkan | 5 Jul 2023
    It might be useful to maybe look at the Vulkan.hpp examples since you can do the same in about 200 lines of code. https://github.com/KhronosGroup/Vulkan-Hpp/blob/main/samples/15_DrawCube/15_DrawCube.cpp
  • Vulkan-Hpp now provides C++20 module interface file
    1 project | /r/vulkan | 28 Jun 2023
    1 project | /r/cpp | 28 Jun 2023
  • How do you guys organize everything?
    1 project | /r/vulkan | 18 Jun 2023
    Wow that library looks amazing, I'll definitely be using it. Bonus that it's official from the Khronos Group. https://github.com/KhronosGroup/Vulkan-Hpp
  • An idea to ease wrapping C libraries in C++.
    3 projects | /r/cpp | 18 Jun 2023
    Even auto-generated c++ wrappers like vulkan-hpp require lots of manual maintenance.
  • Anybody know why V-EZ has not been updated in 5 years?
    5 projects | /r/vulkan | 15 Jun 2023
    Ultimately I went with vulkan.hpp RAII bindings, even though that way also has some learning curve and I couldn't find any documentation other than the RAII programming guide. It's great for getting started, but could use a complementary auto-generated API doc. There are also decent programming samples, which really suck for getting started, but otherwise do a good job of presenting concepts they focus on. Putting the available resources together I was able to get a project going in two weekends.
  • Using enum classes as bitmasks
    1 project | /r/cpp | 24 May 2023
    This is exactly how the official Vulkan C++ API, Vulkan-Hpp does it. For the precise example mentioned in the blog post:
  • Recommendations on how to start a small Vulkan project
    6 projects | /r/vulkan | 16 May 2023
    Or the vulkan.hpp RAII samples would be a good place?
  • What's the most hilarious use of operator overloading you've seen?
    7 projects | /r/cpp | 6 May 2023
    For a real-life example: consider the vk::raii namespace of Vulkan-Hpp, where the developers have posted examples. The vk::raii::su namespace has a bunch of free functions that one might think are associated with a Vulkan instance/object (in fact, the Vulkan Tutorial does implement them as member functions), but they are much nicer when used as pure functions. It keeps the class/struct definition itself nice and clean.
  • Vulkan-HPP + Vulkan C API == Aliasing Bugs!
    1 project | /r/vulkan | 12 Feb 2023
    final c++17 draft (N4659) first post-publication draft after c++20 (N4868) vulkan-structs.hpp (containing the vk::ImageCreateInfo definition) VkImageCreateInfo struct

What are some alternatives?

When comparing magnum-examples and Open-Source Vulkan C++ API you can also consider the following projects:

tangram-es - 2D and 3D map renderer using OpenGL ES

Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)

OpenGL-3D-Game-Tutorial-Series - C++ OpenGL 3D Game Tutorial Series - Learn to code a Cross-Platform OpenGL 3D Game in C++ from scratch

GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

corrade - C++11 multiplatform utility library

Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

VK-GL-CTS - Khronos Vulkan, OpenGL, and OpenGL ES Conformance Tests

urho3d - Game engine

beatmup - Beatmup: image and signal processing library

Irrlicht - An automatically updated mirror of the Irrlicht SVN repository on sourceforge

Animation-Magic - A cool visualization of all the math that powers 3D character animations.

OpenVDB - OpenVDB - Sparse volume data structure and tools