io_anim_seanim
Stop-motion-OBJ
io_anim_seanim | Stop-motion-OBJ | |
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3 | 6 | |
80 | 675 | |
- | - | |
4.5 | 2.8 | |
11 months ago | 5 months ago | |
Python | Python | |
MIT License | GNU General Public License v3.0 only |
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io_anim_seanim
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Need help with importing and rendering Doom Eternal models and animations
Originally I extracted models in SEModel format and managed to open them in Blender with this script: https://github.com/dtzxporter/io_model_semodel, but I failed to open SEAnim files (animation files) with this script (https://github.com/SE2Dev/io_anim_seanim), but I get this error:
- importing SEModels into blender on MacOS
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full body pic of fuse "warlord" skin which is the bundle skin (i can't port models into blender :( )
If you want to import them into blender, use Blender Source Tools, and for animations use this SEAnim Plugin.
Stop-motion-OBJ
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Mesh sequence animation lighting changes without reason
I have exported a series of .obj files from an external cloth simulation engine. I import them into blender using the Stop-motion-OBJ plugin which converts the objs to a mesh sequence. I apply a material on my cloth using BlenderKit. However at some of the frames the light suddenly changes and the colour of the cloth is completely different from frame to frame. For example from the first to the mid frame and then from the mid to the end frame the lighting changes completely. I use cycles at 128 samples with 0.01 noise threshold. I normally also have HDR lighting but I have turned it off for these renders in order to debug the issue. Here I am only keeping a single area light and I kept the image resolution low for fast rendering, but even with high resolution I get the exact same problem. What could the issue be?
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OBJ animation file import
I found https://github.com/neverhood311/Stop-motion-OBJ but it requires a separate .obj file for each frame.
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Morphing crossed helical gears
Nope. I used the Stop Motion OBJ addon to load and animate a sequence of meshes. The meshes themselves were generated with an external python script.
- Tutorials to export data from Fluent to Blender?
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Converting OBJ sequence to glTF with animations?
I've been thinking about this for a while and I do have a *very* experimental branch that aims to export OBJ sequences to glTF. Here's the link: https://github.com/neverhood311/Stop-motion-OBJ/tree/shape-key-baking but use at your own risk. Basically, it merges every frame of the sequence into a single object, then uses shape keys (AKA morph targets) to switch between frames.
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Export Obj Sequence as FBX?
i just imported a sequence of obj files with the Stop Motion OBJ Plugin. Now i would like to convert my obj sequence into a single FBX file that i can use in other 3d software.
What are some alternatives?
Screencast-Keys - Blender Add-on: Screencast Keys
BlenderGIS - Blender addons to make the bridge between Blender and geographic data
io_model_semodel - SEModel Plugin for Blender
Mr-Mannequins-Tools - Read the wiki installation instructions for sublime character rigging, intuitive Blender imports and easy Unreal exports!
Halo-Asset-Blender-Development-Toolset - CE/H2/H3/ODST JMS/JMA/ASS exporter for Blender
source-armature-toolkit - Blender plugin that allows for easier modding and animation of the Gold Source/Source/Titanfall armatures.
cq_gears - CadQuery based involute gear parametric modelling
keymesh-addon - Project moved to https://github.com/aldrinsartfactory/stopmagic
armory - 3D Engine with Blender Integration
fake-bpy-module - Fake Blender Python API module collection for the code completion.