Converting OBJ sequence to glTF with animations?

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  • Stop-motion-OBJ

    A Blender add-on for importing a sequence of OBJ meshes as frames

  • I've been thinking about this for a while and I do have a *very* experimental branch that aims to export OBJ sequences to glTF. Here's the link: https://github.com/neverhood311/Stop-motion-OBJ/tree/shape-key-baking but use at your own risk. Basically, it merges every frame of the sequence into a single object, then uses shape keys (AKA morph targets) to switch between frames.

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