Stop-motion-OBJ
A Blender add-on for importing a sequence of OBJ meshes as frames (by neverhood311)
Halo-Asset-Blender-Development-Toolset
CE/H2/H3/ODST JMS/JMA/ASS exporter for Blender (by General-101)
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Stop-motion-OBJ | Halo-Asset-Blender-Development-Toolset | |
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6 | 20 | |
641 | 113 | |
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2.8 | 8.6 | |
20 days ago | 12 days ago | |
Python | Python | |
GNU General Public License v3.0 only | MIT License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stop-motion-OBJ
Posts with mentions or reviews of Stop-motion-OBJ.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-02-15.
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Mesh sequence animation lighting changes without reason
I have exported a series of .obj files from an external cloth simulation engine. I import them into blender using the Stop-motion-OBJ plugin which converts the objs to a mesh sequence. I apply a material on my cloth using BlenderKit. However at some of the frames the light suddenly changes and the colour of the cloth is completely different from frame to frame. For example from the first to the mid frame and then from the mid to the end frame the lighting changes completely. I use cycles at 128 samples with 0.01 noise threshold. I normally also have HDR lighting but I have turned it off for these renders in order to debug the issue. Here I am only keeping a single area light and I kept the image resolution low for fast rendering, but even with high resolution I get the exact same problem. What could the issue be?
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OBJ animation file import
I found https://github.com/neverhood311/Stop-motion-OBJ but it requires a separate .obj file for each frame.
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Morphing crossed helical gears
Nope. I used the Stop Motion OBJ addon to load and animate a sequence of meshes. The meshes themselves were generated with an external python script.
- Tutorials to export data from Fluent to Blender?
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Converting OBJ sequence to glTF with animations?
I've been thinking about this for a while and I do have a *very* experimental branch that aims to export OBJ sequences to glTF. Here's the link: https://github.com/neverhood311/Stop-motion-OBJ/tree/shape-key-baking but use at your own risk. Basically, it merges every frame of the sequence into a single object, then uses shape keys (AKA morph targets) to switch between frames.
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Export Obj Sequence as FBX?
i just imported a sequence of obj files with the Stop Motion OBJ Plugin. Now i would like to convert my obj sequence into a single FBX file that i can use in other 3d software.
Halo-Asset-Blender-Development-Toolset
Posts with mentions or reviews of Halo-Asset-Blender-Development-Toolset.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-07.
- Where would I find a guide to create halo mcc campaign missions?
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I created a 1:1 scale remake of Headlong in Infinite!
Thanks! Initially I was eyeballing it based on ghost and warthog lengths but that quickly proved to be difficult and cumbersome. I got some tips thanks to UneeQ in exporting the BSP (map structure data) from Reclaimer and importing it into Blender using the Halo Asset Blender Development Toolset
- The Final Old School Donkey Kong Mod Has Been Brought To Halo MCC From Halo 2 Vista
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Some WIP weapon models I'm making for a CE mod
First off, I'll assume you're using Blender, so download the Halo Blender Toolset addon (https://github.com/General-101/Halo-Asset-Blender-Development-Toolset) and get it setup in Blender. You will then need to download the Halo Editing Kit from Steam. Once you have all the tags (models, sounds, AI data etc) unzipped, you can use the Blender tools to import models. Use these models and their armatures as a basis to work from.
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Is there a way I can make a custom map from scratch? Custom geometry, that is
You can use Blender with the Halo Asset exporter/importer tool to create maps, however it is still in development and Halo 3 is only partially supported. Additionally can visit the Reclaimers Library website for tutorials and other helpful information on the Halo engine (including tutorials on creating maps from scratch)
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When importing BSP's into Blender, some of the geometry is randomly displaced. Any ideas why this is happening? More info in the comments.
I'm using Halo-Asset-Blender-Development-Toolset to import the BSP into Blender
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Is the Halo modding community dying?
There's a lot of resources out there now actually! https://c20.reclaimers.net/ is a great hub for all kinds of documentation. fryingpanproductions made a playlist of various tutorials for Halo 3, although it seems like they've been on hiatus. TheChunkierBean also has tutorials, including getting custom assets into Halo 3. Plus the Halo Mods discord is very active and very helpful.
- How to turn Scenario Files from H3EK or H2EK into Mapfiles for MCC.
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Another round of some good looking Spartans
The easiest way to get models is to extract them from the games yourself, since openly sharing them is generally taken down by Microsoft depending on the platform. The current mod tools plus the Halo Blender addon will allow you to pull whatever you'd like straight from MCC. That addon is here: https://github.com/General-101/Halo-Asset-Blender-Development-Toolset Make sure you have at least Blender 3.1.0 if you've already played around with it in the past.
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Can anyone help me understand the Mod Tools?
A great resource is The Reclaimers Library website; it's a guide for modding, for beginners, and also covers more advanced topics. It's guide for H1 is the most in-depth, but they also have MCC related guides as well. Since the engines all have very similar "cores", the workflow basics are very similar across games.
What are some alternatives?
When comparing Stop-motion-OBJ and Halo-Asset-Blender-Development-Toolset you can also consider the following projects:
BlenderGIS - Blender addons to make the bridge between Blender and geographic data
Halo-Editing-Kit-Cookbook - A cookbook on things modding halo