io_anim_seanim
SEAnim Plugin for Blender (by SE2Dev)
io_model_semodel
SEModel Plugin for Blender (by dtzxporter)
io_anim_seanim | io_model_semodel | |
---|---|---|
3 | 6 | |
80 | 60 | |
- | - | |
4.5 | 0.0 | |
11 months ago | 11 months ago | |
Python | Python | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
io_anim_seanim
Posts with mentions or reviews of io_anim_seanim.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-02.
-
Need help with importing and rendering Doom Eternal models and animations
Originally I extracted models in SEModel format and managed to open them in Blender with this script: https://github.com/dtzxporter/io_model_semodel, but I failed to open SEAnim files (animation files) with this script (https://github.com/SE2Dev/io_anim_seanim), but I get this error:
- importing SEModels into blender on MacOS
-
full body pic of fuse "warlord" skin which is the bundle skin (i can't port models into blender :( )
If you want to import them into blender, use Blender Source Tools, and for animations use this SEAnim Plugin.
io_model_semodel
Posts with mentions or reviews of io_model_semodel.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-02.
-
Need help with importing and rendering Doom Eternal models and animations
Originally I extracted models in SEModel format and managed to open them in Blender with this script: https://github.com/dtzxporter/io_model_semodel, but I failed to open SEAnim files (animation files) with this script (https://github.com/SE2Dev/io_anim_seanim), but I get this error:
-
3D printed legends
If you don’t mind putting in a bit of time, you can use Legion+ to directly rip any model from the game, complete with armature. Then you can import it into blender with the blender SEModel I/O plugin, pose and remesh it, and export as an stl.
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Help importing SEmodels in blender
what blender you use ? if before 2.8 use this one : https://github.com/dtzxporter/io_model_semodel
- Just found out about .seanim files and shit
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importing SEModels into blender on MacOS
The addon is here and works with Blender v2.93 https://github.com/dtzxporter/io_model_semodel/tree/blender-28
What are some alternatives?
When comparing io_anim_seanim and io_model_semodel you can also consider the following projects:
Screencast-Keys - Blender Add-on: Screencast Keys
LegionPlus - Asset Extraction tool for Apex Legends and Titanfall 2
Halo-Asset-Blender-Development-Toolset - CE/H2/H3/ODST JMS/JMA/ASS exporter for Blender
source-armature-toolkit - Blender plugin that allows for easier modding and animation of the Gold Source/Source/Titanfall armatures.
Stop-motion-OBJ - A Blender add-on for importing a sequence of OBJ meshes as frames
keymesh-addon - Project moved to https://github.com/aldrinsartfactory/stopmagic
fake-bpy-module - Fake Blender Python API module collection for the code completion.
MB-Lab - MB-Lab is a character creation tool for Blender 4.0 and above, based off ManuelBastioniLAB