io_anim_seanim
Halo-Asset-Blender-Development-Toolset
io_anim_seanim | Halo-Asset-Blender-Development-Toolset | |
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3 | 20 | |
77 | 115 | |
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4.5 | 8.7 | |
7 months ago | 6 days ago | |
Python | Python | |
MIT License | MIT License |
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io_anim_seanim
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Need help with importing and rendering Doom Eternal models and animations
Originally I extracted models in SEModel format and managed to open them in Blender with this script: https://github.com/dtzxporter/io_model_semodel, but I failed to open SEAnim files (animation files) with this script (https://github.com/SE2Dev/io_anim_seanim), but I get this error:
- importing SEModels into blender on MacOS
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full body pic of fuse "warlord" skin which is the bundle skin (i can't port models into blender :( )
If you want to import them into blender, use Blender Source Tools, and for animations use this SEAnim Plugin.
Halo-Asset-Blender-Development-Toolset
- Where would I find a guide to create halo mcc campaign missions?
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I created a 1:1 scale remake of Headlong in Infinite!
Thanks! Initially I was eyeballing it based on ghost and warthog lengths but that quickly proved to be difficult and cumbersome. I got some tips thanks to UneeQ in exporting the BSP (map structure data) from Reclaimer and importing it into Blender using the Halo Asset Blender Development Toolset
- The Final Old School Donkey Kong Mod Has Been Brought To Halo MCC From Halo 2 Vista
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Some WIP weapon models I'm making for a CE mod
First off, I'll assume you're using Blender, so download the Halo Blender Toolset addon (https://github.com/General-101/Halo-Asset-Blender-Development-Toolset) and get it setup in Blender. You will then need to download the Halo Editing Kit from Steam. Once you have all the tags (models, sounds, AI data etc) unzipped, you can use the Blender tools to import models. Use these models and their armatures as a basis to work from.
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Is there a way I can make a custom map from scratch? Custom geometry, that is
You can use Blender with the Halo Asset exporter/importer tool to create maps, however it is still in development and Halo 3 is only partially supported. Additionally can visit the Reclaimers Library website for tutorials and other helpful information on the Halo engine (including tutorials on creating maps from scratch)
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When importing BSP's into Blender, some of the geometry is randomly displaced. Any ideas why this is happening? More info in the comments.
I'm using Halo-Asset-Blender-Development-Toolset to import the BSP into Blender
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Is the Halo modding community dying?
There's a lot of resources out there now actually! https://c20.reclaimers.net/ is a great hub for all kinds of documentation. fryingpanproductions made a playlist of various tutorials for Halo 3, although it seems like they've been on hiatus. TheChunkierBean also has tutorials, including getting custom assets into Halo 3. Plus the Halo Mods discord is very active and very helpful.
- How to turn Scenario Files from H3EK or H2EK into Mapfiles for MCC.
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Another round of some good looking Spartans
The easiest way to get models is to extract them from the games yourself, since openly sharing them is generally taken down by Microsoft depending on the platform. The current mod tools plus the Halo Blender addon will allow you to pull whatever you'd like straight from MCC. That addon is here: https://github.com/General-101/Halo-Asset-Blender-Development-Toolset Make sure you have at least Blender 3.1.0 if you've already played around with it in the past.
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Can anyone help me understand the Mod Tools?
A great resource is The Reclaimers Library website; it's a guide for modding, for beginners, and also covers more advanced topics. It's guide for H1 is the most in-depth, but they also have MCC related guides as well. Since the engines all have very similar "cores", the workflow basics are very similar across games.
What are some alternatives?
Screencast-Keys - Blender Add-on: Screencast Keys
ReachVariantEditor - A tool for editing Halo: Reach game variants.
io_model_semodel - SEModel Plugin for Blender
Halo-Editing-Kit-Cookbook - A cookbook on things modding halo
source-armature-toolkit - Blender plugin that allows for easier modding and animation of the Gold Source/Source/Titanfall armatures.
blender_niftools_addon - The Blender Niftools Addon is a Blender add-on to enable import and export of NetImmese File Formats including .nif, .kf, .egm.
Stop-motion-OBJ - A Blender add-on for importing a sequence of OBJ meshes as frames
ModImporter - Mod importer for SGG's games (To be replaced by SGGMI)
fake-bpy-module - Fake Blender Python API module collection for the code completion.
super-auto-pets - A tool to allow for viewing of arbitrary Super Auto Pets replays
keymesh-addon - Project moved to https://github.com/aldrinsartfactory/stopmagic
Mr-Mannequins-Tools - Read the wiki installation instructions for sublime character rigging, intuitive Blender imports and easy Unreal exports!