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Halo-Asset-Blender-Development-Toolset reviews and mentions
I created a 1:1 scale remake of Headlong in Infinite!
2 projects | /r/halo | 7 Jun 2023
Thanks! Initially I was eyeballing it based on ghost and warthog lengths but that quickly proved to be difficult and cumbersome. I got some tips thanks to UneeQ in exporting the BSP (map structure data) from Reclaimer and importing it into Blender using the Halo Asset Blender Development Toolset
Is there a way I can make a custom map from scratch? Custom geometry, that is
2 projects | /r/halomods | 27 Jan 2023
You can use Blender with the Halo Asset exporter/importer tool to create maps, however it is still in development and Halo 3 is only partially supported. Additionally can visit the Reclaimers Library website for tutorials and other helpful information on the Halo engine (including tutorials on creating maps from scratch)
When importing BSP's into Blender, some of the geometry is randomly displaced. Any ideas why this is happening? More info in the comments.
2 projects | /r/halomods | 21 Nov 2022
I'm using Halo-Asset-Blender-Development-Toolset to import the BSP into Blender
A valuable resource for aspiring Halo 3 modders. I've been trying to fall along with this series since I'm new to modding. I'd appreciate it if anyone else has resources for Halo 3 modding
2 projects | /r/halomods | 13 Nov 2021
Then there's The Reclaimers Library. Everything is still be documented, so it doesn't have all the answers, but it is by far the most in depth documentation you will find on halo modding. Link: https://c20.reclaimers.net/
A note from our sponsor - Onboard AI
getonboard.dev | 10 Dec 2023
General-101/Halo-Asset-Blender-Development-Toolset is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of Halo-Asset-Blender-Development-Toolset is Python.
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- Halo-Asset-Blender-Development-Toolset VS Wrye-Mash-Polemos
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