Stop-motion-OBJ
A Blender add-on for importing a sequence of OBJ meshes as frames (by neverhood311)
source-armature-toolkit
Blender plugin that allows for easier modding and animation of the Gold Source/Source/Titanfall armatures. (by Haggets)
Stop-motion-OBJ | source-armature-toolkit | |
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6 | 1 | |
680 | 25 | |
- | - | |
2.8 | 4.6 | |
6 months ago | 7 months ago | |
Python | Python | |
GNU General Public License v3.0 only | MIT License |
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Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stop-motion-OBJ
Posts with mentions or reviews of Stop-motion-OBJ.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-02-15.
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Mesh sequence animation lighting changes without reason
I have exported a series of .obj files from an external cloth simulation engine. I import them into blender using the Stop-motion-OBJ plugin which converts the objs to a mesh sequence. I apply a material on my cloth using BlenderKit. However at some of the frames the light suddenly changes and the colour of the cloth is completely different from frame to frame. For example from the first to the mid frame and then from the mid to the end frame the lighting changes completely. I use cycles at 128 samples with 0.01 noise threshold. I normally also have HDR lighting but I have turned it off for these renders in order to debug the issue. Here I am only keeping a single area light and I kept the image resolution low for fast rendering, but even with high resolution I get the exact same problem. What could the issue be?
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OBJ animation file import
I found https://github.com/neverhood311/Stop-motion-OBJ but it requires a separate .obj file for each frame.
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Morphing crossed helical gears
Nope. I used the Stop Motion OBJ addon to load and animate a sequence of meshes. The meshes themselves were generated with an external python script.
- Tutorials to export data from Fluent to Blender?
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Converting OBJ sequence to glTF with animations?
I've been thinking about this for a while and I do have a *very* experimental branch that aims to export OBJ sequences to glTF. Here's the link: https://github.com/neverhood311/Stop-motion-OBJ/tree/shape-key-baking but use at your own risk. Basically, it merges every frame of the sequence into a single object, then uses shape keys (AKA morph targets) to switch between frames.
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Export Obj Sequence as FBX?
i just imported a sequence of obj files with the Stop Motion OBJ Plugin. Now i would like to convert my obj sequence into a single FBX file that i can use in other 3d software.
source-armature-toolkit
Posts with mentions or reviews of source-armature-toolkit.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Where can I find a ValveBiped rig to use in Blender?
I would check this out https://github.com/Haggets/source-armature-toolkit
What are some alternatives?
When comparing Stop-motion-OBJ and source-armature-toolkit you can also consider the following projects:
BlenderGIS - Blender addons to make the bridge between Blender and geographic data
SourceOps - A more convenient alternative to Blender Source Tools.