indicatif
love
indicatif | love | |
---|---|---|
22 | 258 | |
4,123 | 4,378 | |
1.5% | 2.4% | |
7.6 | 9.7 | |
2 days ago | 6 days ago | |
Rust | C++ | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
indicatif
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Whats this menu bar/progress called? and is there a crate which can give similar result?
You'd want to build it yourself using a mixture of something like inquire or dialoguer and a spinner library like the one I linked or indicatif.
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Port Sniffer made in Rust
This appears to clear the screen. Users don't really like this :( Instead I'd use a library to update the progress, maybe https://github.com/console-rs/indicatif ?
- Announcing cargo-cleanall
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[Media] Nebulabrot rendered with Rust — Explanations in the comments
This uses rand and xcomplex to handle the mathematics, png to write image files, and dialoguer and indicatif for some pretty prompts and progress bars.
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What's everyone working on this week (34/2022)?
It's pretty much WIP at this point. Currently trying to use indicatif to add nice and fancy progress bars. I'm having some struggles with it but slowly getting there and the overall process is pretty fun 😌
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Dig, but in Rust
surprised not to see fzf
also someone showed https://github.com/console-rs/indicatif/ recently (a tqdm like progress bar)
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indicatif 0.17 reduces overhead 95x
These are just release notes, but the actual readme does have those: https://github.com/console-rs/indicatif. And lots of examples in the repo :).
- Indicatif - A command line progress reporting library for rust
- Indicatif – A command line progress reporting library for rust
- Bubble Tea: fun, functional and stateful way to build terminal apps
love
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Ask HN: Yo wants to build a game, I'm lost. What can I do?
I've built a few games with my son over the years. The fun part for us was all about fast iteration, and then laughing at the bugs together.
There are some other recommendations here for how to approach 3d, and he is specifically asking for 3d -- but I want to put in one more pitch for 2d: the fun-to-tedium ratio can be much higher.
I wonder if you could spend some time prototyping some of his ideas in LÖVE https://love2d.org/ -- if you show him the smallest sketch of something working, he might have an idea about what to add next.
Many years ago, on a flight, we went from 0 to game before we landed (with no experience).
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Show HN: A variant of Conway's Game of Life in color you can run on your phone
* When a cell is born it randomly takes on the color of one of its (3) parents.
To try it out:
1. Install LÖVE for your device from https://love2d.org (~5MB and open source). (iOS requires building from source on a Mac, or installing the third-party Love2D Studio: https://love2d-studio.marknoteapp.com)
2. Install my Lua Carousel from https://akkartik.itch.io/carousel (~100KB). It includes all its source code and can be edited live on a computer as it runs.
3. Copy the ~100 lines of code from the bottom of https://akkartik.itch.io/carousel/devlog/651711/new-version-after-9-days and paste them into Lua Carousel.
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Gearing up for Lua
Probably the most important piece of software we'll be playing around with is a game engine called LÖVE. Lua is well known around developer circles as being a good scripting language when it comes to making games, and this engine is one of the more popular. I'll be going through installation at the end of this post.
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Original Sling'n'shoot Worms Game
I got it – these are the steps I took:
1. Download Love from https://love2d.org/
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Can't make my mind about which engine to use
libGDX is great, but I can understand if it's not for some people. This also applies to love2d, raylib and Monogame
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How Do I Compile/Install Love 0.10.2 on Linux?
You don't need to use git if you don't want to. Try downloading the 0.10.2 source directly here (the file you want is love-0.10.2-linux-src.tar.gz); I see you've tried this already but try again just to see what happens. Extract it to a directory (e.g. love-0.10.2-linux-src) and then run:
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Not only Unity...
Love2d (MIT/C++/Lua) https://github.com/love2d/love
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Ask HN: Released games built on FOSS engines?
- Löve (doesn't have a separate page, but showcases a few games at the bottom of the page): https://love2d.org
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How to have the coolest booth at a tech conference 🕹👾
The game, Wasp Escape, was built using the open-source Löve 2D game library for Lua.
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I want to make a game but I'm scared...
love2d (lua) is a productive, fun, good docs, and most importantly proven / field-tested 2d game library, with easy to learn fast to compile and fast to run language - lua. while lua might not have a lot of features as python, the big bonus is that its much more focused language, which is important because otherwise you can get easily distracted on bells and whistles that other programming languages provide, i know that from experience
What are some alternatives?
pb - Console progress bar for Rust
raylib - A simple and easy-to-use library to enjoy videogames programming
tokio - A runtime for writing reliable asynchronous applications with Rust. Provides I/O, networking, scheduling, timers, ...
Godot - Godot Engine – Multi-platform 2D and 3D game engine
rustgenhash - CLI tool written in Rust which can be used to generate hashes
MonoGame - One framework for creating powerful cross-platform games.
reqwest - An easy and powerful Rust HTTP Client
Godot Card Game Framework - A framework which comes with prepared scenes and classes to kickstart your card game, as well as a powerful scripting engine to use to provide full rules enforcement.
compress-tools-rs - A Swiss Army Knife for handling compressed data in Rust
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
tui-rs - Build terminal user interfaces and dashboards using Rust
bevy - A refreshingly simple data-driven game engine built in Rust