HPX
Bullet
HPX | Bullet | |
---|---|---|
15 | 41 | |
2,419 | 11,942 | |
0.6% | 1.2% | |
9.8 | 4.5 | |
3 days ago | 22 days ago | |
C++ | C++ | |
Boost Software License 1.0 | GNU General Public License v3.0 or later |
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HPX
- Does anyone know any good open source project to optimize?
- Looking for projects to contribute to
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What are some C++ projects with high quality code that I can read through?
https://github.com/STEllAR-GROUP/hpx Modern C++ concepts incorporated in a threading library. Lots of useful techniques used in there and we are trying to keep our code base very tidy. Feel free to chime in our libera channel #ste||ar if you have any questions.
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Any C++ open source projects for beginners?
https://github.com/STEllAR-GROUP/hpx Welcoming community + we have been part of GSoC for 4-5 years now so feel free to apply there when it opens ;)
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Getting started with first HPC project
You definitely do not want to learn Boost, trust me. The cudatoolkit is fine, HPX is great, so are Dask, and Ray. I do not recommend MPI unless those computers you have use InfiniBand.
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Questions about writing my own CFD code
I found this interesting library that might fit your goal.
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John "God" Carmack: C++ with a C flavor is still the best (also: Python performance "keeps hitting me in the face")
I personally like the ideas in Parallelism v2 TS, which is available in for libstdc++ 11 onwards. The reference implementation is a library named Vc (afaik Vc is the most popular SIMD library for C++), and this has also been implemented in recent versions of HPX.
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Is there any good reason not to build an open-source C++ project on Intels oneTBB?
I am aware of DAGs of task based threading library like Taskflow and HPX however the benefit they have is not obvious to me, as the following sequential section depends on the parallel part being completed fully. If you want to suggest elaboration on the benefits of this approach would be welcome.
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How to publish a paper about my own C++ software
Github: https://github.com/STEllAR-GROUP/hpx
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Would anyone be interested in an HPC coroutine library for MPI?
We're working on something similar, but based on sender/receiver in HPX (a lightweight threading runtime) and DLA-Future (distributed linear algebra currently based on (HPX) futures; based on sender/receiver in the future). With senders-as-awaitables this would also get you coroutine support for asynchronous MPI calls for free. We don't have that yet, but it's planned. In the meantime libunifex should be able to fill in the gaps.
Bullet
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Blaze: A High Performance C++ Math library
For typical game physics engines... not that much. Math libraries like Eigen or Blaze use lots of template metaprogramming techniques under the hood that can help when you're doing large batched matrix multiplications (since it can remove temporary allocations at compile-time and can also fuse operations efficiently, as well as applying various SIMD optimizations), but it doesn't really help when you need lots of small operations (with mat3 / mat4 / vec3 / quat / etc.). Typical game physics engines tend to use iterative algorithms for their solvers (Gauss-Seidel, PBD, etc...) instead of batched "matrix"-oriented ones, so you'll get less benefits out of Eigen / Blaze compared to what you typically see in deep learning / scientific computing workloads.
The codebases I've seen in many game physics engines seem to all roll their own math libraries for these stuff, or even just use SIMD (SSE / AVX) intrinsics directly. Examples: PhysX (https://github.com/NVIDIA-Omniverse/PhysX), Box2D (https://github.com/erincatto/box2d), Bullet (https://github.com/bulletphysics/bullet3)...
- Looking for specific pre-Microsoft Havok Physics SDK version (2013, 2014)
- Software for Mechanism Analysis
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Does anyone know any good open source project to optimize?
I suspect most C++ physics libraries like Box2D (https://github.com/erincatto/box2d) or Bullet3 (https://github.com/bulletphysics/bullet3) could really benefit a lot from SIMD.
- After months of work, I'm excited to share the first release of Godot Jolt, an extension that integrates the Jolt physics engine into Godot, demonstrated using GDQuest's RoboBlast
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X4's Upcoming Multiplayer Features Are a Huge Step Forward
No, they replaced Bullet with Jolt. That is considerably more than "some adjustment", regardless of what you think of the result.
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Brick Breaker
Vulkan graphics via Intel GVK, and physics via Bullet
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Ive been programming for four years and I told my dad to watch long videos and complete your own projects to learn most efficiently. He thinks he’s ready to tackle any project after a ten minute video…
The first two have a bunch of great examples, and I’m tying them together by refactoring some of the THREE examples to fit the ECS paradigm defined in AFrame. then upping the ante by adding physics using AMMO, which is more challenging since it’s only a partial implementation of Bullet, and already poorly documented (yet popular) physics engine.
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Their music is just too good
Plus, SM uses a system called bullet physics, I imagine this would be rather complex to rework into a modern engine such as Unreal or Unity (after all, the majority of performance issues come from the physics engine rather than the graphics engine)
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Is anyone working on more effecient HDT-SMP?
The physics in HDT-SMP are actually being calculated outside of Skyrim's engine with Bullet, an open-source physics engine. So this isn't some limitation of Skyrim's engine.
What are some alternatives?
Taskflow - A General-purpose Parallel and Heterogeneous Task Programming System
PhysX - NVIDIA PhysX SDK
Thrust - [ARCHIVED] The C++ parallel algorithms library. See https://github.com/NVIDIA/cccl
Box2D - Box2D is a 2D physics engine for games
RaftLib - The RaftLib C++ library, streaming/dataflow concurrency via C++ iostream-like operators
CHRONO - High-performance C++ library for multiphysics and multibody dynamics simulations
libcds - A C++ library of Concurrent Data Structures
Newton Dynamics - Newton Dynamics is an integrated solution for real time simulation of physics environments.
Boost.Compute - A C++ GPU Computing Library for OpenCL
ODE
ArrayFire - ArrayFire: a general purpose GPU library.
mujoco - Multi-Joint dynamics with Contact. A general purpose physics simulator.