UnityMainThreadDispatcher VS UnityHFSM

Compare UnityMainThreadDispatcher vs UnityHFSM and see what are their differences.

UnityMainThreadDispatcher

Provides a simple, thread safe, non monobehaviour service for managing the queue of work items on unity main thread (by gustavopsantos)

UnityHFSM

A simple yet powerful class-based hierarchical finite state machine for Unity (by Inspiaaa)
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UnityMainThreadDispatcher UnityHFSM
1 2
13 887
- -
10.0 7.6
over 1 year ago 1 day ago
C# C#
MIT License MIT License
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UnityMainThreadDispatcher

Posts with mentions or reviews of UnityMainThreadDispatcher. We have used some of these posts to build our list of alternatives and similar projects.

UnityHFSM

Posts with mentions or reviews of UnityHFSM. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing UnityMainThreadDispatcher and UnityHFSM you can also consider the following projects:

chronity - :hourglass: Library for running functions after a delay by creating timers in Unity3D.

SUSMachine - A Simple Unity State Machine with a nice API and automatic transition support. No reflection, string names, or need to inherit anything.

UniFlux - Typed Event Driven with Flux for Unity.

SS3D - Space Station 3D, another remake of SS13, but with an extra D.

Riptide - Lightweight C# networking solution for multiplayer games.

Sherpa - A lightweight HTTP server

Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

StateMachine - Drag and Drop Finite State Machine where the game designer can switch between different states and its state transitions with out having to code.