gruid
steamsky
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gruid
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 1
I'll be doing the tutorial in python3 again so I don't get bogged down by language details, but I also considered trying out Go+gruid.
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Sharing Saturday #454
I started out using the Symmetric Shadow Casting algorithm provided by the RL lib I am using (https://github.com/anaseto/gruid) and soon managed to get something on the screen by using the HSV color space (https://imgur.com/kfXldLa).
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Sharing Saturday #416
Base game library is gruid , which is a game library build around grids which is absolutely perfect for rougelikes. I am also pretty into the ECS way of building games, coming from rust I have tried SPECs, Legion, and even Bevy (although bevy is a full fledge game library build around ECS).
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Sharing Saturday #352
Gruid Repository
- Gruid: a cross-platform grid-based UI framework with tcell, SDL2 and js drivers using an Elm-inspired architecture
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Sharing Saturday #351
Gruid Repository
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Trystans AsciiPanel in Go
You can try gruid. It should now be ready for use, as harmonist as been completely ported (not released a stable version yet, but the development version is playable. The library supports the terminal, SDL and the browser. I would gladly appreciate feedback on other using the library.
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Sharing Saturday #350
Gruid Repository
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Roguelike in Go Tutorial
Have you considered using gruid? Even if you don't use the UI stuff (though it has roguelike-friendly features, such as replay), you could still use the paths and rl packages, that offer several pathfinding algorithms (including A* and its optimisation for grid-based games JPS), two field of view algoritms (including the new symmetric shadow casting, recently added into libtcod too), parametrable cellular automata map generation, vault manipulation and an event queue (to schedule effects). I would gladly welcome feedback using the library.
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Sharing Saturday #346
Gruid Repository
steamsky
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Sharing Saturday #446
And standard weekly report. In the stable version, a real standard. No new bugs found this week, still one which I can't reproduce awaits for help.
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Sharing Saturday #443
The stable version is under control if we speak about the work. At least for now. :) I found two more bugs and fixed them. There is still one issue, but I can't reproduce it. It looks like something rare happened: or the downloaded game has corrupted files, or maybe antivirus was checking one of the files. Any help there would be nice. Anyway, for now, in around 24 hours since the post, the new more stable version of the game will be available for download.
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Sharing Saturday #412
Still nothing to report in the stable version. But I have some things to check there. I also checked one old report about problems with lagging keys on Windows, and it looks good for me. If someone could check it too, and inform me about the result, it would be very nice. :)
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December 2021 What Are You Working On?
Steam Sky
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Sharing Saturday #376
Source Code | Itch.io website
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Steam Sky version 6.0 released
The game is made in probably unique set of technology: it is written in Ada programming language) and uses Tk library for the graphical user interface. Its development is done mostly in Fossil version control system. The mirror of the code is also available on GitHub and GitLab.
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Sharing Saturday #350
Code | Itch.io | Game Jolt
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Sharing Saturday #343
And probably the most important information about the development version: because since last release 4 weeks has passed, time for another development release :) In around 24 hours since this post a new, shiny, buggy, development version will be available to download on GitHub, itch.io and Game Jolt.
What are some alternatives?
Ebiten - Ebitengine - A dead simple 2D game engine for Go
dear-imgui-unity - Unity package for Dear ImGui
Honki-Tonks-Zivilisationen - Der Code meines 4X-Rundenstrategiespiels. The Code of my 4X turn-based strategy game.
ECS - A templated, single-file header only Entity Component implementation.
libtcod-vcpkg-template - A template for C++17 libtcod projects. This template uses Vcpkg to fetch dependencies.
bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.
destiny-inventory-tool - An open-source Destiny (2) inventory management tool for the desktop. Currently does not have support for Destiny 1.
rust-rl - a roguelike in rust using rltk/bracket-lib
ASFML - Ada binding to the SFML library
Axes-Armour-Ale - A fantasy, ASCII dungeon crawler for Windows, Linux & OSX
python-tcod-camera - Camera helper utilities for grid-based games.