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I'll be doing the tutorial in python3 again so I don't get bogged down by language details, but I also considered trying out Go+gruid.
My git repository: RogueLike2023
If you want to take a look, my code is here: https://github.com/SelinaDev/Godot-Roguelike-Tutorial, and the tutorial for this week here: https://selinadev.github.io/05-rogueliketutorial-01/
GitHub repository with a playable build, design document, implementation notes, etc.
And for accountability: https://github.com/williamcrdv/RogueLike2023/
Just following along with the basic instructions. I recently finished a coding bootcamp and wanted to move onto learning Python next. Here is my Repo: RogueLike
I've started writing some notes but I haven't started coding yet. Repo
Here is my entry, with Week 1 finished!
repo is here, creatively named rust-rl, and playable here on my github page, which i'll try to remember to update at the end of each week.
I'll be joining along in Unity/C#! - (github)
Working on Clojure version with a support of RLTK (Rust) tutorial. Display is based on Clojure2d library. I took fonts from The Ultimate Oldschool PC Font Pack.
I've a github repo for the project: https://github.com/ProfAndreaPollini/roguelike-rust-macroquad-noname
repository: https://gitlab.com/TitiMoby/roguelike-tuto replays : Week 1: https://youtu.be/ljYfT4XtvA8
Giving this a shot with a new project Spelunker - done in C# w/ SadConsole and RogueSharp. Repo here: https://github.com/connor-lennox/Spelunker