steamsky
libtcod-vcpkg-template
steamsky | libtcod-vcpkg-template | |
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10 | 15 | |
91 | 17 | |
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10.0 | 4.6 | |
6 days ago | 5 months ago | |
Ada | C++ | |
- | The Unlicense |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
steamsky
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Sharing Saturday #446
And standard weekly report. In the stable version, a real standard. No new bugs found this week, still one which I can't reproduce awaits for help.
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Sharing Saturday #443
The stable version is under control if we speak about the work. At least for now. :) I found two more bugs and fixed them. There is still one issue, but I can't reproduce it. It looks like something rare happened: or the downloaded game has corrupted files, or maybe antivirus was checking one of the files. Any help there would be nice. Anyway, for now, in around 24 hours since the post, the new more stable version of the game will be available for download.
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Sharing Saturday #412
Still nothing to report in the stable version. But I have some things to check there. I also checked one old report about problems with lagging keys on Windows, and it looks good for me. If someone could check it too, and inform me about the result, it would be very nice. :)
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December 2021 What Are You Working On?
Steam Sky
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Sharing Saturday #376
Source Code | Itch.io website
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Steam Sky version 6.0 released
The game is made in probably unique set of technology: it is written in Ada programming language) and uses Tk library for the graphical user interface. Its development is done mostly in Fossil version control system. The mirror of the code is also available on GitHub and GitLab.
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Sharing Saturday #350
Code | Itch.io | Game Jolt
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Sharing Saturday #343
And probably the most important information about the development version: because since last release 4 weeks has passed, time for another development release :) In around 24 hours since this post a new, shiny, buggy, development version will be available to download on GitHub, itch.io and Game Jolt.
libtcod-vcpkg-template
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Sharing Saturday #472
It doesn't teach on its own, but the libtcod-vcpkg-template can help with quickly setting up Vcpkg and libtcod in a cross-platform manner. Parts might need to be updated to work with C++20 or later. This template also creates Emscripten builds.
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Cannot get libtcod to compile properly using vcpkg on Fedora Linux
Hello all. I'm trying to get the libtcod example project to compile, but seem to be running into errors at every step. When I compile normally and run the binary, I get the error:
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C++ and libtcod; linker errors
I've just checked, and Visual Studio can build/run the libtcod template. So if you setup a CMakeLists.txt to use Vcpkg then your project should run even without VSCode's CMake Tools plugin.
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Sharing Saturday #422
libtcod | GitHub | Issues | Forum | Changelog | Documentation | Template
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 1
I'm working in C++17 and doing the ancient C++ tutorial on RogueBasin. I'm starting from the libtcod C++ template and plan on using the latest libtcod features rather than the older ones taught by that tutorial. My new repository is here.
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C++ libraries for ascii graphics?
Libtcod's Vcpkg template could work for your conditions. The tools it uses are cross-platform, using VSCode as the IDE rather than Visual Studio, but running CMake manually should work also.
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Are there any actual full tutorials for installing libtcod with vcpkg and cmake?
I've made this template project, but I've since modified it so that I can use it to develop libtcod with, so right now it only uses Vcpkg to fetch the dependencies for libtcod and then builds libtcod from a submodule. This template is complete as-is and will compile and run if you follow the instructions.
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Sharing Saturday #409
I've updated the C++ template project to upload build artifacts (listed as automated-builds in any passing workflow.) It also automatically publishes builds as GitHub Releases when you push an annotated tag to the repository. I added one of the libtcod fonts too so that it's clear how to handle data assets in a project.
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Installing libtcod c++ on Linux/Ubuntu
The GitHub releases don't include a Linux binary, you'll have to compile it yourself. The easiest way is to use the template project which is cross-platform.
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Sharing Saturday #388
libtcod | GitHub | Issues | Forum | Changelog | Documentation | Template
What are some alternatives?
dear-imgui-unity - Unity package for Dear ImGui
Honki-Tonks-Zivilisationen - Der Code meines 4X-Rundenstrategiespiels. The Code of my 4X turn-based strategy game.
python-tcod - A high-performance Python port of libtcod. Includes the libtcodpy module for backwards compatibility with older projects.
destiny-inventory-tool - An open-source Destiny (2) inventory management tool for the desktop. Currently does not have support for Destiny 1.
libtcod - A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
ASFML - Ada binding to the SFML library
RSRevived
python-tcod-camera - Camera helper utilities for grid-based games.
tcod_tutorial_v2
ExoPlex - A thermodynamically self-consistent mass-radius-composition calculator
glsp - The GameLisp scripting language