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SurveyJS
Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App. With SurveyJS form UI libraries, you can build and style forms in a fully-integrated drag & drop form builder, render them in your JS app, and store form submission data in any backend, inc. PHP, ASP.NET Core, and Node.js.
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libtcod-vcpkg-template
A template for C++17 libtcod projects. This template uses Vcpkg to fetch dependencies.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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RoguelikeTutorial2022
A vanilla Javascript implementation of the /r/roguelikedev Tutorial2022 using rot.js
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roguelike-dev_summer_2022
A roguelike, following r/RoguelikeDev's 8-week tutorial, starting June 28th, 2022
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bevy_rl_2022
Roguelike made for Reddit/r/RoguelikeDev following the excellent Amethyst Roguelike Tutorial by Herbert Wolverson, but using Bevy in place of bracket_libs terminal and Bevy's ECS..
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roguelike-tutorial-2022
Discontinued https://old.reddit.com/r/roguelikedev/comments/vhfsda/roguelikedev_does_the_complete_roguelike_tutorial/ (by ZPanic0)
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FTXUI
Features: - Functional style. Inspired by [1] and React - Simple and elegant syntax (in my opinion). - Support for UTF8 and fullwidth chars (→ 测试). - No dependencies. - Cross platform. Linux/mac (main target), Windows (experimental thanks to contributors), - WebAssembly. - Keyboard & mouse navigation. Operating systems: - linux emscripten - linux gcc - linux clang - windows msvc - mac clang
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
The main purpose of screen.c is to bundle all ansi escape related code in one file and write the game without botering about it. Here you can find a link to all ansi escape code [there's way more than what I use: more colors, more attributes, ...]
Java Repo Python Repo
Part 1 is up now at https://github.com/bodiddlie/js-rogue-tutorial/tree/Part1. Hoping to get a couple blog posts up for the two parts this weekend.
Link to my completed Part 1
I'm working in C++17 and doing the ancient C++ tutorial on RogueBasin. I'm starting from the libtcod C++ template and plan on using the latest libtcod features rather than the older ones taught by that tutorial. My new repository is here.
I'm working in C++17 and doing the ancient C++ tutorial on RogueBasin. I'm starting from the libtcod C++ template and plan on using the latest libtcod features rather than the older ones taught by that tutorial. My new repository is here.
git repo
[My Repo link](https://github.com/Zoszen/RogueLike-2022)
Anyway, week 1 is here and a "playable" version here.
Try not to upload the __pycache__ directory to Git. The .gitignore for a Python project will usually look like this.
Link to repo.
Repo
My Repo
Here is my repo link for this series. I am using python and pretty much following the tutorials to a tee. I plan on adding my own flavor of things (colors, creatures, items and entities) towards the end as I get my grips on how the engine is shaping up.
Repo is here: https://github.com/lefishy/rl2022
Here is the repo.
I'll have a go this year with GML (Game Maker Language). I don't think I'll stick to the order of weeks' themes 1:1, but I will definitely use it as a guideline. My repository can be found on Github. For now I will use sprites instead of glyphs, since this way of doing things is more familiar to me, but maybe at some point I will switch to using a custom font.
So far, I've implemented the @ symbol movement on the hex grid. The project is on Github.
Github repo
Repo: roquest
Java Repo Python Repo
I have a gitpages landing page here and it links to my notes on part-0 and part-1 and you can see the results here and here. Finally this is the repo
I haven't worked with Python in years, and I decided to follow along with the Python tutorial as a refresher. Python Repo
I also decided to try to follow along with Rust & Bevy. I'm just winging it, but I will try to keep pace with the Python tutorial week by week. I don't know how far I'll get, but at least it's a fun exercise, and I get to work with my favorite language. Rust Repo
Chapter 0: Source Demo
git repo
On one of the hackathons, we used this pretty great terminal C++ FTXUI library and despite the fact it's not a perfect fit here I'll try to stick to it this year.
Here is the repository with the code AND I managed to compile it into Webassembly and host it to be accessible online (this technology still sounds like magic to me).
The repo is at https://github.com/lagdotcom/rlscript-jsdriver and you can see the latest build at https://lagdotcom.github.io/rlscript-jsdriver/
Code is available at my github repo
A little late with the repo, but here it is repo
Repo | Demo (Numpad movement) | JavaScript (hopefully zero libraries other than build tools)