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Revengate 0.4.0 went out to Google Play (also available for manual side-loading). This release includes the monsters stat page, monsters who remember what happened to them, non-aggressive rats, dialogues, and a skills system that is not exposed to the players yet, but which already reduces the number of misses during the typical encounter.
The Godot Dialogue Manager plug-in is excellent! It makes it really fun to write the dialogues and it has all sorts of plug points to let the conversations change the global game state. Integrating it is some work, however, and I have yet to take advantage of all the features. In action!
MEGASTRUCTURES | github | devlog | livestreams
I started out using the Symmetric Shadow Casting algorithm provided by the RL lib I am using (https://github.com/anaseto/gruid) and soon managed to get something on the screen by using the HSV color space (https://imgur.com/kfXldLa).