gooseberry
bevy-cheatbook
gooseberry | bevy-cheatbook | |
---|---|---|
1 | 7 | |
146 | 1,680 | |
-0.7% | 3.1% | |
6.6 | 8.9 | |
3 months ago | 19 days ago | |
Rust | Rust | |
Apache License 2.0 | - |
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gooseberry
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Differences beetwen obsidian-hypothesis-plugin and gooseberry?
Gooseberry: Https://github.com/out-of-cheese-error/gooseberry#a-typical-workflow
bevy-cheatbook
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The Bevy Foundation
I've been using Bevy recently so here are some thoughts on this:
Firstly, the overall quality is high and seeing this attention being paid to the project's organization is another good sign.
Documentation is not great great. The Bevy book runs out of content very quickly. The "Cheat Book" has additional useful information: https://bevy-cheatbook.github.io/. With these plus the examples I've been able to figure out everything I need, but it's slow going.
I'm not 100% sold on ECS. It loses a lot of type safety and there doesn't seem to be any way to ensure cleanup of entities and their components.
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how to learn bevy
This is quite helpful to cover the features of bevy with some code examples and explanations with links to git repositories as reference. Most of it appears to be from 0.9, but you can reference to the migration guide to see how to change from it. Ctrl-f is your friend to see which version changes what.
- Unofficial Bevy Cheat Book
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New to Bevy, Migrating from Unity3D: Need Advice on 2D Game Dev Tools
You can see working examples of nearly everything you asked about in the Bevy Cheatbook
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Survey: How have shader compilation messages been for you?
The biggest source of wasted time for me was finding out that my shaders which were working on native didn’t work on webgl. For one of the more perplexing error messages, I opened this issue in the cheatbook a while ago.
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Bevy 0.5
wasm mostly works :) There's a nice PR open on the cheatbook that documents the process quite well that you can work off of.
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Orthographic projection with top left origin
Great! Are you okay if I submit this to the Unofficial Bevy Cheatbook? This question comes up pretty frequently and this is a great little snippet.
What are some alternatives?
mdbook-plantuml - mdBook preprocessor to render PlantUML diagrams to png images in the book output directory
awesome-bevy - A collection of Bevy assets, plugins, learning resources, and apps made by the community
mdbook-i18n-helpers - Translation support for mdbook. The plugins here give you a structured way to maintain a translated book.
rusty-shooter - [suspended] 3d shooter written in Rust using rg3d
book - The Rust Programming Language
wgpu-rs - Rust bindings to wgpu native library
obsidian-hypothesis-plugin - An Obsidian.md plugin that syncs highlights from Hypothesis.
bevy_webgl2 - WebGL2 renderer plugin for Bevy game engine
mdbook-admonish - A preprocessor for mdbook to add Material Design admonishments.
bevy - A refreshingly simple data-driven game engine built in Rust
rust-analyzer - A Rust compiler front-end for IDEs
rust-analyzer - A Rust compiler front-end for IDEs [Moved to: https://github.com/rust-lang/rust-analyzer]