bevy-cheatbook VS rust-analyzer

Compare bevy-cheatbook vs rust-analyzer and see what are their differences.

bevy-cheatbook

Unofficial Reference Book for the Bevy Game Engine (by bevy-cheatbook)

rust-analyzer

A Rust compiler front-end for IDEs [Moved to: https://github.com/rust-lang/rust-analyzer] (by rust-analyzer)
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bevy-cheatbook rust-analyzer
3 207
1,304 9,320
6.0% -
0.0 10.0
about 1 month ago over 1 year ago
Rust Rust
- GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

bevy-cheatbook

Posts with mentions or reviews of bevy-cheatbook. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-02.
  • Survey: How have shader compilation messages been for you?
    2 projects | /r/bevy | 2 May 2023
    The biggest source of wasted time for me was finding out that my shaders which were working on native didn’t work on webgl. For one of the more perplexing error messages, I opened this issue in the cheatbook a while ago.
  • Bevy 0.5
    14 projects | /r/rust | 6 Apr 2021
    wasm mostly works :) There's a nice PR open on the cheatbook that documents the process quite well that you can work off of.
  • Orthographic projection with top left origin
    2 projects | /r/bevy | 13 Mar 2021
    Great! Are you okay if I submit this to the Unofficial Bevy Cheatbook? This question comes up pretty frequently and this is a great little snippet.

rust-analyzer

Posts with mentions or reviews of rust-analyzer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-17.
  • rust-analyzer changelog #164
    3 projects | /r/rust | 17 Jan 2023
    I would like changes like https://github.com/rust-analyzer/rust-analyzer/pull/13799 to be listed in 'Breaking Changes' category, to приманка draw the users' attention.
  • Mun v0.4.0 released
    4 projects | /r/rust_gamedev | 13 Dec 2022
    For those of you who haven’t heard of Mun before, Mun is an embeddable programming language empowering creation through iteration. The idea to create Mun originated out of frustration with the Lua dynamic scripting language and a desire to have similar hot reloading functionality available in Rust. As such, it’s not a direct competitor with Rust, but instead is intended to be used with Rust (or C/C++) as a host/embedded language pairing. Actually, Mun is completely written in Rust, building on similar crates as rust-analyzer and rustc. Its key features include:
  • rust-analyzer changelog #159
    2 projects | /r/rust | 12 Dec 2022
    #13728 upgrade chalk to make solver fuel work again (works around most trait solving hangs).
  • Does Rust need proc-macros 2.0?
    2 projects | /r/rust | 27 Jul 2022
    Rust-analyzer has a good overview: https://github.com/rust-analyzer/rust-analyzer/blob/master/docs/dev/syntax.md
  • rust-analyzer changelog #134
    7 projects | /r/rust | 20 Jun 2022
    #12517 (first contribution) fix completion for methods in trait generated by macro.
    7 projects | /r/rust | 20 Jun 2022
  • LSP Rust Analyzer keeps telling me `Error NO_RESULT_CALLBACK_FOUND`
    3 projects | /r/neovim | 12 Jun 2022
    -- all the opts to send to nvim-lspconfig -- these override the defaults set by rust-tools.nvim -- see https://github.com/neovim/nvim-lspconfig/blob/master/doc/server_configurations.md#rust_analyzer server = { -- on_attach is a callback called when the language server attachs to the buffer -- on_attach = on_attach, settings = { -- to enable rust-analyzer settings visit: -- https://github.com/rust-analyzer/rust-analyzer/blob/master/docs/user/generated_config.adoc ["rust-analyzer"] = { -- enable clippy on save checkOnSave = { command = "clippy" }, assist = { importGranularity = "module", importPrefix = "self", }, cargo = { loadOutDirsFromCheck = true }, procMacro = { enable = true }, } } },
  • rust-analyzer changelog #130
    2 projects | /r/rust | 23 May 2022
    #12349 publish universal VSIX to make Code happy.
    2 projects | /r/rust | 23 May 2022
    Big fan of #12263!
  • Anyone have autocomplete working with rust-tools, nvm-cmp, etc.?
    6 projects | /r/neovim | 14 Apr 2022
    -- Provide some indication that rust-analyzer is busy! local lsp_status = require('lsp-status') lsp_status.register_progress() -- Basic rust/lsp/cmp settings from https://sharksforarms.dev/posts/neovim-rust/ local nvim_lsp = require('lspconfig') local opts = { tools = { -- rust-tools options autoSetHints = true, hover_with_actions = true, inlay_hints = { show_parameter_hints = false, parameter_hints_prefix = "", other_hints_prefix = "=> ", }, }, -- all the opts to send to nvim-lspconfig -- these override the defaults set by rust-tools.nvim -- see https://github.com/neovim/nvim-lspconfig/blob/master/doc/server_configurations.md#rust_analyzer server = { -- on_attach is a callback called when the language server attachs to the buffer on_attach = lsp_status.on_attach, capabilities = lsp_status.capabilities, settings = { -- to enable rust-analyzer settings visit: -- https://github.com/rust-analyzer/rust-analyzer/blob/master/docs/user/generated_config.adoc -- and more: https://github.com/simrat39/rust-tools.nvim/wiki/Server-Configuration-Schema ["rust-analyzer"] = { -- enable clippy on save checkOnSave = { command = "clippy" }, } } }, } require('rust-tools').setup(opts) -- Setup Completion -- See https://github.com/hrsh7th/nvim-cmp#basic-configuration -- Used for super-tab functionality local has_words_before = function() local line, col = unpack(vim.api.nvim_win_get_cursor(0)) return col ~= 0 and vim.api.nvim_buf_get_lines(0, line - 1, line, true)[1]:sub(col, col):match("%s") == nil end local feedkey = function(key, mode) vim.api.nvim_feedkeys(vim.api.nvim_replace_termcodes(key, true, true, true), mode, true) end local lspkind = require('lspkind') local cmp = require'cmp' cmp.setup({ completion = { autocomplete = true }, -- Enable LSP snippets snippet = { expand = function(args) vim.fn["vsnip#anonymous"](args.body) end, }, mapping = { [''] = cmp.mapping.select_prev_item(), [''] = cmp.mapping.select_next_item(), [''] = cmp.mapping.scroll_docs(-4), [''] = cmp.mapping.scroll_docs(4), [''] = cmp.mapping.complete(), [''] = cmp.mapping.close(), [''] = cmp.mapping.confirm({ behavior = cmp.ConfirmBehavior.Insert, select = true, }), -- Add tab support [""] = cmp.mapping(function(fallback) if cmp.visible() then cmp.select_next_item() elseif vim.fn["vsnip#available"](1) == 1 then feedkey("(vsnip-expand-or-jump)", "") elseif has_words_before() then cmp.complete() else fallback() -- The fallback function sends a already mapped key. In this case, it's probably ``. end end, { "i", "s" }), [""] = cmp.mapping(function() if cmp.visible() then cmp.select_prev_item() elseif vim.fn["vsnip#jumpable"](-1) == 1 then feedkey("(vsnip-jump-prev)", "") end end, { "i", "s" }), }, -- Installed sources sources = { { name = 'nvim_lsp' }, --, trigger_characters={'.', ":"} }, { name = 'vsnip' }, { name = 'path' }, { name = 'buffer' }, { name = 'nvim_lsp_signature_help' }, { name = 'nvim_lsp_document_symbol' }, }, -- Fancy symbols formatting = { format = lspkind.cmp_format({ mode = 'symbol_text', -- show both symbol & text for now maxwidth = 50, -- prevent the popup from showing more than provided characters (e.g 50 will not show more than 50 characters) -- The function below will be called before any actual modifications from lspkind -- so that you can provide more controls on popup customization. (See [#30](https://github.com/onsails/lspkind-nvim/pull/30)) --before = function (entry, vim_item) --... --return vim_item --end }) }, completion = { autocomplete = true }, })

What are some alternatives?

When comparing bevy-cheatbook and rust-analyzer you can also consider the following projects:

vscode-rust - Rust extension for Visual Studio Code

rustfmt - Format Rust code

intellij-rust - Rust plugin for the IntelliJ Platform

eglot - A client for Language Server Protocol servers

Clippy - A bunch of lints to catch common mistakes and improve your Rust code. Book: https://doc.rust-lang.org/clippy/

coc.nvim - Nodejs extension host for vim & neovim, load extensions like VSCode and host language servers.

ale - Check syntax in Vim/Neovim asynchronously and fix files, with Language Server Protocol (LSP) support

rust - Empowering everyone to build reliable and efficient software.

vim-lsp - async language server protocol plugin for vim and neovim

sublime-rust - The official Sublime Text 3 package for the Rust Programming Language

vim-lsp-settings - Auto configurations for Language Server for vim-lsp

typescript-language-server - TypeScript & JavaScript Language Server