bevy-cheatbook VS bevy_webgl2

Compare bevy-cheatbook vs bevy_webgl2 and see what are their differences.


Unofficial Reference Book for the Bevy Game Engine (by bevy-cheatbook)


WebGL2 renderer plugin for Bevy game engine (by mrk-its)
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bevy-cheatbook bevy_webgl2
3 4
1,304 168
6.0% -
0.0 1.7
about 1 month ago almost 2 years ago
Rust Rust
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.


Posts with mentions or reviews of bevy-cheatbook. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-02.
  • Survey: How have shader compilation messages been for you?
    2 projects | /r/bevy | 2 May 2023
    The biggest source of wasted time for me was finding out that my shaders which were working on native didn’t work on webgl. For one of the more perplexing error messages, I opened this issue in the cheatbook a while ago.
  • Bevy 0.5
    14 projects | /r/rust | 6 Apr 2021
    wasm mostly works :) There's a nice PR open on the cheatbook that documents the process quite well that you can work off of.
  • Orthographic projection with top left origin
    2 projects | /r/bevy | 13 Mar 2021
    Great! Are you okay if I submit this to the Unofficial Bevy Cheatbook? This question comes up pretty frequently and this is a great little snippet.


Posts with mentions or reviews of bevy_webgl2. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-09.
  • Is there a way to use piston with wasm?
    10 projects | /r/rust_gamedev | 9 Jan 2022
    There was a rust game jam in September 2021 and some games are playable in the browser. In that game jam the most used game engine was the bevy game engine. But most of the games made in bevy were not made playable in the browser, the ones that were playable in the browser used a third-party bevy plugin called bevy_webgl2. However now bevy has been updated to version 0.6 that has new built in WASM support, so there seems to be no need for bevy_webgl2. Targeting WASM with bevy might mean that not all features of the engine are available, so you need to limit the game’s features used to the ones that are compatible with WASM.
  • Bevy 0.5
    14 projects | /r/rust | 6 Apr 2021
    For web assembly there is the unofficial bevy_webgl2 plugin. Official bevy web assembly support would probably use the wgpu webgl backend, which still needs some work, and is currently untested in bevy.
  • Running ML models in a game (and in Wasm!)
    6 projects | | 19 Feb 2021
    Thanks to bevy_webgl2, this is actually very straightforward. I just need to add the plugin WebGL2Plugin and disable the default features of Bevy to only enable the one available on Wasm.
  • Advice for doing a web-playable 7DRL
    9 projects | /r/roguelikedev | 13 Feb 2021
    Bevy has bevy_webgl2, which is supposed to enable a way to compile bevy for wasm and consequently run in a browser.

What are some alternatives?

When comparing bevy-cheatbook and bevy_webgl2 you can also consider the following projects:

awesome-bevy - A collection of Bevy assets, plugins, learning resources, and apps made by the community

wgpu-rs - Rust bindings to wgpu native library

bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.

rusty-shooter - [suspended] 3d shooter written in Rust using rg3d

bevy - A refreshingly simple data-driven game engine built in Rust

tract - Tiny, no-nonsense, self-contained, Tensorflow and ONNX inference


rust-analyzer - A Rust compiler front-end for IDEs