Bevy 0.5

This page summarizes the projects mentioned and recommended in the original post on reddit.com/r/rust

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  • bevy

    A refreshingly simple data-driven game engine built in Rust

    We have an open issue for configurable Transform precision and I'm hoping we'll see progress there soon. Additionally, ripping out the built in transform system is possible (although it would require implementing a new render pipeline or modifying the built in pipeline).

  • awesome-bevy

    A collection of Bevy assets, plugins, learning resources, and apps made by the community

    Hello, contributor here. If the thing you need to get going with bevy is missing, make sure you check out awesome-bevy! There's a lot of cool stuff in there!

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  • bevy_webgl2

    WebGL2 renderer plugin for Bevy game engine

    For web assembly there is the unofficial bevy_webgl2 plugin. Official bevy web assembly support would probably use the wgpu webgl backend, which still needs some work, and is currently untested in bevy.

  • wgpu-rs

    Rust bindings to wgpu native library

    For web assembly there is the unofficial bevy_webgl2 plugin. Official bevy web assembly support would probably use the wgpu webgl backend, which still needs some work, and is currently untested in bevy.

  • bevy-cheatbook

    Concise Reference Book for the Bevy Game Engine

    wasm mostly works :) There's a nice PR open on the cheatbook that documents the process quite well that you can work off of.

  • rust-analyzer

    A Rust compiler front-end for IDEs [Moved to: https://github.com/rust-lang/rust-analyzer] (by rust-analyzer)

    Something like rust-analyzer's ARCHITECTURE.md document really. After reading that I felt way more comfortable navigating the code base to make contributions. And their dev docs on debugging, common workflows etc is fantastic. This is a lot though so I'm not like saying I expect this from Bevy immediately, especially as the API will be changing so fast so something less detailed would probably make more sense

  • rusty-shooter

    [suspended] 3d shooter written in Rust using rg3d

    Yeah it did. Commits in the rg3d repo go back to like 2019, and they always had this as a demo for it before they started working on the third-person game.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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