godot_voxel VS voxelman

Compare godot_voxel vs voxelman and see what are their differences.

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godot_voxel voxelman
46 2
2,312 90
- -
9.8 0.0
2 days ago over 1 year ago
C++ C++
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

godot_voxel

Posts with mentions or reviews of godot_voxel. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-27.

voxelman

Posts with mentions or reviews of voxelman. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-25.

What are some alternatives?

When comparing godot_voxel and voxelman you can also consider the following projects:

godot-destructible-terrain - Destructible terrain for the Godot engine

territory - 3D rendered proc-gen world test. C++ homebrew voxel engine for agent-driven prodedural generation / world simulation

VoxelPlugin - Voxel Plugin for Unreal Engine

vengi - free and open source voxel art tools - editor, thumbnailer and format converter

godot-proposals - Godot Improvement Proposals (GIPs)

Minetest - Minetest is an open source voxel game-creation platform with easy modding and game creation

godot-jolt - Godot Jolt is a Godot extension that integrates the Jolt physics engine

terrain-tool-godot4 - GODOT 4 3D Terrain Editor (C# Plugin)

Terraforming

pioneer - A game of lonely space adventure

gdal - GDAL is an open source MIT licensed translator library for raster and vector geospatial data formats.

CGal - The public CGAL repository, see the README below