godot-nim VS gdnative

Compare godot-nim vs gdnative and see what are their differences.

InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
featured
godot-nim gdnative
16 93
494 3,565
0.0% 0.5%
0.0 7.2
over 1 year ago 21 days ago
Nim Rust
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

godot-nim

Posts with mentions or reviews of godot-nim. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-12.
  • Plans for Nim bindings for Godot 4
    1 project | /r/godot | 13 Jul 2022
    Since Godot 4 is gonna change their binding system the previous Nim bindings are not gonna work and the maintainers stated that they wont adapt the bindings to Godot 4.
  • Plans for Nim bindings for Godot 4?
    4 projects | /r/nim | 12 Jul 2022
    Since Godot 4 is gonna change their binding system the previous [Nim bindings](https://github.com/pragmagic/godot-nim)
  • Programming a Rogue-Like with Rust
    9 projects | news.ycombinator.com | 12 Jul 2022
    Another option is Nim. Looks and writes like Python but closer to C in performance. It also has static typing so I prefer it for scripting as well.

    People have built a few games with the Nim Godot bindings:

    https://github.com/pragmagic/godot-nim

    There’s also an interesting project to do hot reloading using dlls:

    https://github.com/geekrelief/gdnim

  • Inky: Isolation. A 90 minute game built with Enu, Nim and Godot
    3 projects | /r/nim | 3 Jun 2022
    Enu is a 3D live-programming/learning/game development environment written in Nim using Godot 3, godot-nim, and godot_voxel. I use it to run a small local coding club with a group of 12 year olds, and think it is (or at least will be) a great tool for learning to code, and for making games quickly.
  • Is Nim right for me?
    6 projects | /r/nim | 7 Mar 2022
    It uses a python-like language, is free & open-source (MIT License), has a fantastic GUI creation system, exports to all major OS's, and produces single small binaries. You could eventually incorporate Nim as well, as there are Nim bindings for Godot.
  • How can I understand what "bindings to" libraries really do?
    3 projects | /r/nim | 23 Jan 2022
  • FYI, you can use Rust as a native scripting language
    6 projects | /r/godot | 26 Nov 2021
    Ant then install the bindings. And thats where I'm a bit lost even after reading Godot docs. Not sure if I'm right, but seems to be necessary to compile Godot?
  • Nim Version 1.6 Released
    37 projects | news.ycombinator.com | 19 Oct 2021
    Well no language is perfect, but Nim can be used in almost every domain because of it's compilation targets(C, C++, JS) and it's fast compile times(who needs interpretation when compile times are that fast!):

    * Shell scripting, I still assume most people will just use Bash tho: https://github.com/Vindaar/shell

    * Frontend: https://github.com/karaxnim/karax or you could bind to an existing JS library.

    * Backend: For something Flask-like: https://github.com/dom96/jester or something with more defaults https://github.com/planety/prologue

    * Scientific computing: the wonderful SciNim https://github.com/SciNim

    * Blockchain: Status has some of the biggest Nim codebases currently in production https://github.com/status-im?q=&type=&language=nim&sort=

    * Gamedev: Also used in production: https://github.com/pragmagic/godot-nim and due to easy C and C++ interop, you get access to a lot of gamedev libraries!

    * Embedded: this is a domain I know very little about but for example https://github.com/elcritch/nesper or https://github.com/PMunch/badger for fun Nim+embedded stuff!

    Most of the disadvantages come from tooling and lack of $$$ support.

  • Frustrating ergonomics of GDNative in 3.3 -- are these addressed for 4.0?
    4 projects | /r/godot | 18 May 2021
    As for gdnim, it's my framework built on top of godot-nim. https://github.com/pragmagic/godot-nim https://github.com/pragmagic/godot-nim-stub
  • PR for cross-language script class support is testable! (`class_name` feature for GDScript, VisualScript, C#, and NativeScript)
    2 projects | /r/godot | 27 Dec 2020
    I've renewed my enjoyment of programming through game development (an area I haven't been active in before) and had a great time implementing a Quadtree in GDScript but then the other problem of raw execution speed for any script language made that a bit disappointing as well (it worked well but was only an improvement for larger numbers). So now I'm learning Nim (which has godot-nim bindings) to be able to write really performant code in an easy way.

gdnative

Posts with mentions or reviews of gdnative. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-27.
  • Can someone explain how exactly are multiple languages supported in a single game engine
    1 project | /r/godot | 12 Nov 2023
  • Will rust ever become a first class citizen in Godot?
    1 project | /r/godot | 6 Aug 2023
  • Non web-based crossplatform GUI frameworks focused on security
    2 projects | /r/rust | 27 Jun 2023
    It's a little less standard use, but Godot has been used to build application guis, which could be paired with rust bindings to implement app logic. I can't speak to reproducibility/scalability, but Godot's ui is extremely solid, and I'd probably choose that over Bevy until Bevy's ui progress matures.
  • What is Rust's potential in game development?
    12 projects | /r/rust | 15 Jun 2023
    Adding onto this, I successfully written a game in Godot using gdnative / gdext. I started with a split approach using gdscript and rust for CPU intensive but found that the API layer was slow at transferring large amounts of data (serialization?). I ended up rewriting it in all rust and it worked like a charm. I was able to target native and web assembly, the web assembly was much slower but worked on the browser.
  • Why is it so difficult to learn to use Bevy?
    3 projects | /r/bevy | 31 May 2023
    Check this: https://github.com/tomuxmon/bevy_roguelike if you are still into bevy. Scheduling is a bit bork and I have not found time to port it to latest bevy. But most of the systems should work fine(if used on latest bevy). But again. If you want faster result go with something like Godot. In fact, just go with Godot. It is mature, easy to start, no lock in(free and MIT license), a lot of learning material. Also with Godot you can also use Rust https://godot-rust.github.io/. Ditch Unity (do not have time to explain 😅). Have fun!
  • GDScript is fine
    4 projects | /r/godot | 7 Apr 2023
    Bevy Godot-Rust
  • Rust – Are We Game Yet?
    15 projects | news.ycombinator.com | 16 Mar 2023
    > Same for Godot.

    While likely true that it's "Unlikely to ever be as supported" as the 4 officially supported languages[0] ("GDScript, C#, and, via its GDExtension technology, C and C++."), Godot's GDExtension technology is specifically intended for use in adding support for other languages.

    The most relevant tracking issue for Rust is presumably:

    * <https://github.com/godot-rust/gdnative/issues/824>

    Which links to:

    * <https://github.com/godot-rust/gdextension>

    [0] https://docs.godotengine.org/en/4.0/getting_started/step_by_...

  • OK so whose gonna tell them
    5 projects | /r/rustjerk | 12 Mar 2023
    ...Godot v3.x has Rust support via godot-rust and Godot v4.0 is released as of this month?
  • Godot 4.0 is out
    3 projects | /r/linux | 1 Mar 2023
    I was curious, and looked it up. Nothing built in, but there's an interesting project that works with godot: https://godot-rust.github.io/
  • There's the Rust Player still going wrong subreddit?
    1 project | /r/ProgrammerHumor | 27 Feb 2023
    There's people working on it: https://godot-rust.github.io/

What are some alternatives?

When comparing godot-nim and gdnative you can also consider the following projects:

gdnim - godot-nim based bootstrapping framework supporting hot reloading

bevy - A refreshingly simple data-driven game engine built in Rust

pixie - Full-featured 2d graphics library for Nim.

Godot - Godot Engine – Multi-platform 2D and 3D game engine

nvim-treesitter-textobjects

RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]

nlvm - LLVM-based compiler for the Nim language

macroquad - Cross-platform game engine in Rust.

enu - A Logo-like 3D environment, implemented in Nim

wgpu - Cross-platform, safe, pure-rust graphics api.

httpbeast - A highly performant, multi-threaded HTTP 1.1 server written in Nim.

veloren - An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.