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There is also Nim-lang (also has Godot bindings) which is similar (although can compile to C/C++/JS and has interoperability with those), the big difference being style and ease-of-use. Nim is likely a better choice for gamedev especially given the control Nim gives you (optional+tunable GC, ORC seems like something that'd be good for games). It's not much, but I got started recently and added a decbinhex converter GUI example to Zetashift's examples but it hasn't been merged yet.
Or any language that has bindings.
Also install Nim, btw.
Ant then install the bindings. And thats where I'm a bit lost even after reading Godot docs. Not sure if I'm right, but seems to be necessary to compile Godot?