godot-lang-support

A community-maintained list of Language Support Projects for Godot Engine. (by Vivraan)

Godot-lang-support Alternatives

Similar projects and alternatives to godot-lang-support

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better godot-lang-support alternative or higher similarity.

godot-lang-support reviews and mentions

Posts with mentions or reviews of godot-lang-support. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-05.
  • Porting to Godot for 3D
    1 project | /r/godot | 10 Dec 2023
  • Another two cents about the current situation with the Scala user base and economics.
    4 projects | /r/scala | 5 May 2023
    Another potential example would be a better C#, but unfortunately I'm not familiar enough with it to evaluate what can be improved. While I don't think Scala as any chance of replacing C# in Unity, in the indie space Unity has been losing some market share to Godot, which has bindings for multiple languages. A "better C#" could become the next indie gamedev language. Who knows, maybe this could be a interesting use case for Scala (or even Scala Native).
  • [FREE] Looking For Dev Team For Indie Startup
    2 projects | /r/INAT | 12 Jan 2023
    I was thinking as in releasing your game under an open source license and putting code on like github or Codeberg for people to use/contribute to. You could use Godot https://godotengine.org/ Many different languages you can use https://github.com/Vivraan/godot-lang-support
  • Learning Programming For The First Time! Any Tips?
    2 projects | /r/learnprogramming | 5 Jan 2023
    It depends on what you are looking to do. Find what you want to do/make, chose a language that you like and gets you where you want to go and stick with it, learn it, make projects, many small projects to help you grow. Check out this for games https://godotengine.org/ https://github.com/Vivraan/godot-lang-support Some languages are harder to master than others. I went the route of C++ because it is what I wanted to learn, got me where I want to go, and I didn't like the higher-levels ones so I was good with a longer road, but everyone is different, chose what works best for you. Also you should look at the FAQ
  • I want to learn game development with programming:
    2 projects | /r/gamedev | 26 Dec 2022
    You could try Godot. https://github.com/Vivraan/godot-lang-support Godot has it's own language gdscript, which is python like. You can use other languages as well. Really the most important thing is to chose something, stick to it, learn it, play with it, build new things with it, do it all in incremental ways, move by tiles not by miles, and continue to grow. Have fun, keep focus and keep working on it, get plenty of practice, it will help.
  • Dev snapshot: Godot 4.0 beta 9
    1 project | news.ycombinator.com | 19 Dec 2022
    No: https://github.com/Vivraan/godot-lang-support

    GDScript is the most tightly integrated into the Godot editor, but there are tonnes of language bindings that work just as well and call into the C++ API just the same. C# is officially supported and they just ported it in Godot 4 to use .NET 6 instead of Mono. I've also used the Typescript/Javascript module from a 3rd party in the past and it surprised me how good the dev experience was.

  • Alternative Scripting Languages?
    2 projects | /r/godot | 8 Dec 2022
    Here is a list of language bindings and their operational status https://github.com/Vivraan/godot-lang-support
  • Unity is laying off hundreds of employees
    5 projects | news.ycombinator.com | 30 Jun 2022
    The languages listed as "production ready" here[0] are Javascript, Lua, Nim, Rust and Typescript.

    Also I would hesitate to call GDScript a weird Python. It shares some of Python's syntax, like significant whitespace, but beyond that it's a completely different beast.

    There is an actual Python for Godot project[1] but I don't know how close it is to ready for prime time.

    [0]https://github.com/Vivraan/godot-lang-support

    [1]https://github.com/touilleMan/godot-python

  • Python to be ~40% faster. Can Python's new tricks benefit GDScript?
    2 projects | /r/godot | 8 Jun 2022
    That's odd specifically w/relation to Godot (especially as it's listed among production-ready bindings for 3.X), I know I feel like I've mentioned it too often whenever it seems actually relevant.
  • What is the best way to contribute to Linux gaming as a developer? Anyone here a contributor to any of the Linux gaming projects out there?
    2 projects | /r/linux_gaming | 25 Apr 2022
    For Godot and languages another potential point to help is with 4.0a and GDextension bindings, GDextension is the replacement for GDnative. Particularly 3.X allows using community-made bindings to use desired languages, but being 4.0 has the new system that means all of the existing bindings need to be updated/replaced.
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Stats

Basic godot-lang-support repo stats
24
301
3.2
7 months ago
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