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godotnim-samples reviews and mentions
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Anybody still trying to make Godot 4.X bindings?
I don't know if this will help, but here's some GodotNim (3.X) code that might be easier to re-implement(/convert?) and test. 75 LOC, label and button code.
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Are Godot's third party languages compatible with each other?
I just want to add, you can also easily call native code from Godot-specific if you can do so in the language. It's Nim-Nim, but here's an example I did (full project here):
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Nim-lang and Godot
I uploaded a decbinhex number converter (using Godot for the GUI) here.
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FYI, you can use Rust as a native scripting language
Not too long ago I made my own example for Nim-lang, just a simple decbinhex converter GUI.
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How to embed Nim expression inside a string? Like template strings in JS.
For reference I've already made the converter (Currently a pull-request to be added to Zetashift's Godot-Nim examples) and just using strutils is one thing I've done (along with manual conversion).
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I think Nim community should focus more on Godot engine.
For something that actually does something, I reccomend the 2 test projects by Zetashift, specifically the dodge-the-creeps demo but note that you have to:
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The primary programming language of godotnim-samples is Nim.
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