PR for cross-language script class support is testable! (`class_name` feature for GDScript, VisualScript, C#, and NativeScript)

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  • Godot

    Godot Engine – Multi-platform 2D and 3D game engine

  • godot-nim

    Nim bindings for Godot Engine

  • I've renewed my enjoyment of programming through game development (an area I haven't been active in before) and had a great time implementing a Quadtree in GDScript but then the other problem of raw execution speed for any script language made that a bit disappointing as well (it worked well but was only an improvement for larger numbers). So now I'm learning Nim (which has godot-nim bindings) to be able to write really performant code in an easy way.

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