godot-nim VS pixie

Compare godot-nim vs pixie and see what are their differences.

pixie

Full-featured 2d graphics library for Nim. (by treeform)
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godot-nim pixie
16 22
494 726
0.0% -
0.0 4.0
over 1 year ago 3 days ago
Nim Nim
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

godot-nim

Posts with mentions or reviews of godot-nim. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-12.
  • Plans for Nim bindings for Godot 4
    1 project | /r/godot | 13 Jul 2022
    Since Godot 4 is gonna change their binding system the previous Nim bindings are not gonna work and the maintainers stated that they wont adapt the bindings to Godot 4.
  • Plans for Nim bindings for Godot 4?
    4 projects | /r/nim | 12 Jul 2022
    Since Godot 4 is gonna change their binding system the previous [Nim bindings](https://github.com/pragmagic/godot-nim)
  • Programming a Rogue-Like with Rust
    9 projects | news.ycombinator.com | 12 Jul 2022
    Another option is Nim. Looks and writes like Python but closer to C in performance. It also has static typing so I prefer it for scripting as well.

    People have built a few games with the Nim Godot bindings:

    https://github.com/pragmagic/godot-nim

    There’s also an interesting project to do hot reloading using dlls:

    https://github.com/geekrelief/gdnim

  • Inky: Isolation. A 90 minute game built with Enu, Nim and Godot
    3 projects | /r/nim | 3 Jun 2022
    Enu is a 3D live-programming/learning/game development environment written in Nim using Godot 3, godot-nim, and godot_voxel. I use it to run a small local coding club with a group of 12 year olds, and think it is (or at least will be) a great tool for learning to code, and for making games quickly.
  • Is Nim right for me?
    6 projects | /r/nim | 7 Mar 2022
    It uses a python-like language, is free & open-source (MIT License), has a fantastic GUI creation system, exports to all major OS's, and produces single small binaries. You could eventually incorporate Nim as well, as there are Nim bindings for Godot.
  • How can I understand what "bindings to" libraries really do?
    3 projects | /r/nim | 23 Jan 2022
  • FYI, you can use Rust as a native scripting language
    6 projects | /r/godot | 26 Nov 2021
    Ant then install the bindings. And thats where I'm a bit lost even after reading Godot docs. Not sure if I'm right, but seems to be necessary to compile Godot?
  • Nim Version 1.6 Released
    37 projects | news.ycombinator.com | 19 Oct 2021
    Well no language is perfect, but Nim can be used in almost every domain because of it's compilation targets(C, C++, JS) and it's fast compile times(who needs interpretation when compile times are that fast!):

    * Shell scripting, I still assume most people will just use Bash tho: https://github.com/Vindaar/shell

    * Frontend: https://github.com/karaxnim/karax or you could bind to an existing JS library.

    * Backend: For something Flask-like: https://github.com/dom96/jester or something with more defaults https://github.com/planety/prologue

    * Scientific computing: the wonderful SciNim https://github.com/SciNim

    * Blockchain: Status has some of the biggest Nim codebases currently in production https://github.com/status-im?q=&type=&language=nim&sort=

    * Gamedev: Also used in production: https://github.com/pragmagic/godot-nim and due to easy C and C++ interop, you get access to a lot of gamedev libraries!

    * Embedded: this is a domain I know very little about but for example https://github.com/elcritch/nesper or https://github.com/PMunch/badger for fun Nim+embedded stuff!

    Most of the disadvantages come from tooling and lack of $$$ support.

  • Frustrating ergonomics of GDNative in 3.3 -- are these addressed for 4.0?
    4 projects | /r/godot | 18 May 2021
    As for gdnim, it's my framework built on top of godot-nim. https://github.com/pragmagic/godot-nim https://github.com/pragmagic/godot-nim-stub
  • PR for cross-language script class support is testable! (`class_name` feature for GDScript, VisualScript, C#, and NativeScript)
    2 projects | /r/godot | 27 Dec 2020
    I've renewed my enjoyment of programming through game development (an area I haven't been active in before) and had a great time implementing a Quadtree in GDScript but then the other problem of raw execution speed for any script language made that a bit disappointing as well (it worked well but was only an improvement for larger numbers). So now I'm learning Nim (which has godot-nim bindings) to be able to write really performant code in an easy way.

pixie

Posts with mentions or reviews of pixie. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-08-01.
  • Nim v2.0 Released
    49 projects | news.ycombinator.com | 1 Aug 2023
    We have written pixie: https://github.com/treeform/pixie . Pixie is a 2D graphics library similar to Cairo and Skia written entirely in Nim. Which I think is a big accomplishment. It even has python bindings: https://pypi.org/project/pixie-python/
  • How can I add graphics to my nim program?
    10 projects | /r/nim | 4 Jun 2023
  • Simple Gamepad Support
    7 projects | /r/nim | 10 May 2023
    I made it because I really like pixie/boxy/windy combo, but there is no gamepad support built-in.
  • Why I enjoy using the Nim programming language at Reddit.
    10 projects | /r/RedditEng | 14 Nov 2022
    With Nim, you can continuously optimize and improve the hot spots in your code. For example, in the Pixie graphics library, path filling started with floating point code, switched to floating point SIMD, then to 16-bit integer SIMD. Finally, this SIMD was written for both x86 and ARM.
  • Is Fidget usable for implementation of 3D rendering?
    9 projects | /r/nim | 12 Nov 2022
    The author Fidget actually has a number of other great libraries that are part of the rendering stack. Notably, Pixie for text and shape rendering in 2D, Boxy for rendering textures to the GPU via opengl, and then Windy for an OS window context and user events, and a number of other libraries related to 3D rendering.
  • Ask HN: What's the best source code you've read?
    46 projects | news.ycombinator.com | 10 Sep 2022
    Perhaps not the "best" source code I've ever read, but libVF.io had some beautiful code for what's generally gnarly system-glue code. The iommu setup code is a good example and inspires me to think that system-glue code doesn't need to be gross or impenetrable: https://github.com/Arc-Compute/LibVF.IO/blob/master/src/libv...

    Another one I've appreciated reading (and learned more about 2d graphics from) is Pixie, a 2d graphics library written in Nim. Here's the implementation of a fair subset of SVG paths: https://github.com/treeform/pixie/blob/master/src/pixie/path...

    And one last one for basic algorithms: https://github.com/nim-lang/Nim/blob/version-1-6/lib/pure/al...

    Of course Knuth's original code is still some of the best classic code. K&R's original C book is a classic.

  • How are Images Compressed? An explanation of JPEG [video]
    1 project | news.ycombinator.com | 27 Jun 2022
    I recently helped work on a new open source JPEG decoder in Nim. (Over here on GitHub: https://github.com/treeform/pixie/blob/master/src/pixie/file...)

    This video was extremely helpful to understand the "why" of all the things the spec was trying to explain. It made a huge difference in us being able to get things working.

    We talk a bit about JPEG and actually writing our decoder in Nim here: https://www.youtube.com/watch?v=vYwD7OynFcg

    Overall, our concluding opinion is that JPEG has some extremely cool and really smart ideas for how to compress images but the binary file format itself has some very painful things in it (progressive and restart markers as a couple examples).

  • Nim: Curated Packages
    7 projects | news.ycombinator.com | 27 May 2022
    I am working on OpenStreetMap renderer in Nim - see https://github.com/severak/lunarender3/ (but work somewhat stalled)

    I needed some language which is:

    - compiled to binaries

    - and really fast

    - has needed libraries (HTTP server, protocol buffers, sqlite and image generation)

    - it's easy to set up

    It was nice experience and Nim simply worked for my needs. People on Nim forum were nice and helped me when I ran into problems. It has nice and usable built-in library and I was really impressed by graphic library pixie - https://github.com/treeform/pixie

    I would use Nim again when I when I will see this application is suited for it (e.g. some command line apps).

  • Building a simple room-based chat application in Nim (using HTMX)
    9 projects | news.ycombinator.com | 17 Dec 2021
    > but not so small that there are no useful libraries written...

    Says the person responsible for a ton of really useful, well-done Nim libraries, such as this amazing Cairo/Skia-like library: https://github.com/treeform/pixie#readme

    Thank you for all the things you've made for Nim!

  • What sort of mature, open-source libraries do you feel Rust should have but currently lacks?
    22 projects | /r/rust | 1 Nov 2021
    A 2d graphics library like Nim’s pixie

What are some alternatives?

When comparing godot-nim and pixie you can also consider the following projects:

gdnim - godot-nim based bootstrapping framework supporting hot reloading

tiny-skia - A tiny Skia subset ported to Rust

nvim-treesitter-textobjects

Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).

nlvm - LLVM-based compiler for the Nim language

canvas - Cairo in Go: vector to raster, SVG, PDF, EPS, WASM, OpenGL, Gio, etc.

enu - A Logo-like 3D environment, implemented in Nim

httpbeast - A highly performant, multi-threaded HTTP 1.1 server written in Nim.

raqote - Rust 2D graphics library

DPDK-WiFi - DPDK version with support for ath10k-based wireless NICs

karax - Karax. Single page applications for Nim.