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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
D:\a\nim-gamepad\nim-gamepad\src\libstem_gamepad\source\gamepad\Gamepad_windows_mm.c:32:9: error: unknown type name 'JOYINFOEX' 32 | JOYINFOEX lastState; | ^~~~~~~~~ D:\a\nim-gamepad\nim-gamepad\src\libstem_gamepad\source\gamepad\Gamepad_windows_mm.c:95:53: error: unknown type name 'JOYCAPS' 95 | static char * getDeviceDescription(UINT joystickID, JOYCAPS caps) { | ^~~~~~~ D:\a\nim-gamepad\nim-gamepad\src\libstem_gamepad\source\gamepad\Gamepad_windows_mm.c: In function 'Gamepad_detectDevices': D:\a\nim-gamepad\nim-gamepad\src\libstem_gamepad\source\gamepad\Gamepad_windows_mm.c:[14](https://github.com/konsumer/nim-gamepad/actions/runs/4923070589/jobs/8794479972#step:5:15)7:9: error: unknown type name 'JOYINFOEX'; did you mean 'CPINFOEX'? 147 | JOYINFOEX info; | ^~~~~~~~~ | CPINFOEX
I tried to guess at the config from the original Makefile:
I made it because I really like pixie/boxy/windy combo, but there is no gamepad support built-in.
I made it because I really like pixie/boxy/windy combo, but there is no gamepad support built-in.
I made it because I really like pixie/boxy/windy combo, but there is no gamepad support built-in.
Although for a GUI (if I even made one, rather than just a fixed/hardcoded setup) I'd probably use Owlkettle(though there are some things I don't like about it, see closed issue 16).